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:*Skill Rune - [[Sidearm]]::*Damage type changed from Physical to Cold
:*Skill Rune - [[Crushing Advance]]::*Damage type changed from Physical to Cold
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:*Skill Rune - [[Best Served Cold]]::*Damage type changed from Physical to Cold
:*Skill Rune - [[Permafrost]]::*Weapon damage increased from 710% to 755%::*Slow duration reduced from 2 seconds to 1 second:*Skill Rune - [[Shattered Ground]]****:* Weapon damage increased from 710% to 735%****:* Changed the 5 yard knockback to a short knock up******** Skill Rune - [[Stagger]]****:* Has been redesigned: Now reduces the Fury cost from 30 to 22********** [[War Cry]]**** Range increased from 50 to 100 yards****** [[Whirlwind]]**** Skill Rune - [[Hurricane]]****:* Damage type changed from Physical to Cold********** [[Wrath of the Berserker]]**** Skill Rune - Arreat's Wail****:* Damage type changed from Physical to Fire******** Skill Rune - Skill Rune - [[Striding Giant]]****:* Has been redesigned: Now reduces all damage taken by 50%*********'''Passive Skills'''** Passive Skills*** [[Inspiring Presence]]**** Range increased from 50 to 100 yards****** [[Relentless]]**** Now has a buff icon when it's active**** The damage reduction provided will now be reflected in your Toughness*****===Crusader===* * '''CrusaderPhilosophy'''** Philosophy*** Crusaders should be the toughest class in the game and currently they are not. We've increased the 15% damage reduction to 30% to match that of the Monk and Barbarian. In addition we are removing the movement speed penalty on [[Heavenly Strength ]] while also changing [[Fervor ]] to be a very strong passive for Crusaders who want to play with a 1-handed weapon. Together these changes should solidify the Crusader fantasy of a powerful tank wielding a giant shield.*** To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.*** [[Akarat's Champion ]] has been redesigned. Many of the runes were lackluster while Rally was both too strong but also promoted a style of play that consisted primarily of mashing buttons mindlessly. We've redesigned Rally and buffed the skill and all the other runes.*** Overall builds that used certain skills such as Judgment - Resolved could do solid damage (though somewhat inconsistent), but if you did not take specific skills or have access to specific Legendary items the damage would fall behind. We are nerfing [[Judgment ]] - Resolved significantly. A change this large is never easy but this was a mistake we should have caught.*** To keep Crusader damage competitive we are buffing most of the Crusader's damage abilities across the board. While a few skills have come down slightly in damage, the vast majority are being increased, some by a large margin.*** [[Fist of the Heavens ]] and [[Blessed Shield ]] both fill a similar role of being ranged multi target skills. In order to provide better differentiation we are adjusting Fist of the Heavens to be better at damaging a single target, with the area damage component being a peripheral bonus. To this end the damage of the primary strike of Fist of the Heavens has been increased, while the damage of the secondary bolts has been decreased.*** Finally, we have done significant redesign to the Crusader's passive abilities. We feel there was an overall lack of interesting passive choices on the Crusader. Rather than try to simply change numbers on existing passives we've tried to provide interesting and compelling choices.**** '''General''' *** Crusaders now take 30% less damage from all sources**** '''Active Skills''' *** [[Akarat's Champion]]**** Has been redesigned:**** . This skill now:****:* Increases your damage by 35%:***** Increases Increases Wrath regeneration by 5 per second****:* Makes you immune to crowd control effects******** Skill Rune - [[Embodiment of Power]]****:* Has been redesigned:*****:* Now increases the bonus Wrath regeneration to 10 per second************* Skill Rune - [[Fire Starter]]***** Has been redesigned:*****:* Dealing damage now burns enemies with the power of Akarat, for 460% weapon damage as Fire over 3 seconds************* Skill Rune Skill Rune - [[Hasteful]]***** Has been redesigned:*****:* Now gain 15% attack speed while [[Akarat's Champion ]] is active************* Skill Rune - [[Prophet]]***** Now also returns you to full health the first time you take fatal damage******** Skill Rune - Skill Rune - [[Rally]]***** Has been redesigned:*****:* Now reduces the remaining cooldown of your other abilities by 12 seconds when Akarat's Champion is activated*************** [[Blessed Hammer[[Blessed Hammer]]**** Weapon damage increased from 200% to 320%**** Skill Rune - [[Burning Wrath]]****:* Scorched ground weapon damage increased from 150% to 330% per second******** Skill Skill Rune - [[Icebound Hammer]]****:* Explosion weapon damage increased from 75% to 380%******** Skill Rune - [[Thunderstruck]]****:* Arc weapon damage increased from 40% to 60%********** [[Blessed Shield]]**** Weapon damage increased from 340% to 430%**** Skill Rune - [[Combust]]****:* Explosion weapon damage increased from 270% to 310%****:* Explosion radius increased from 8 to 10 yards******** Skill Rune - [[Divine Aegis]]****:* Damage type changed from Holy to Physical******** Skill Rune - [[Shattering Throw]]****:* Fragment weapon damage decreased from 333% to 170%********** [[Bombardment]]**** Rather than a random variance, there is now a static 0.35 second delay between Bombardment assaults. This should make the damage more consistent and more reliable.**** Skill Rune - [[Annihilate]]:***** Damage Damage type changed from Physical to Fire******** Skill Rune - [[Mine Field]]****:* Damage type changed from Physical to Fire******** Skill Rune - [[Targeted]]****:* Damage type changed from Physical to Holy*******:* Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended****** [[Condemn]]**** Skill Rune - [[Reciprocate]]:***** Damage Damage type changed from Holy to Fire******** Skill Rune - [[Shattering Explosion]]****:* Damage type changed from Holy to Physical*******:* Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended****** [[Consecration]]**** Skill Rune - Shattered Ground****:* Weapon damage increased from 95% to 155%****:* Damage from this rune can now trigger procs********** [[Falling Sword]]**** Weapon Weapon damage increased from 1100% to 1700%**** Replaced the knockback effect with a small knock up**** Skill Rune - [[Flurry]]****:* Sword weapon damage increased from 60% to 230%****:* Damage type changed from Physical to Holy******** Skill Rune - Skill Rune - [[Part the Clouds]]****:* Cloud weapon damage increased from 165% to 605%******** Skill Rune - [[Rapid Descent]]:***** Damage Damage type changed from Physical to Lightning******** Skill Rune - [[Rise Brothers]]****:* Avatar weapon damage increased from 143% to 280%******** Skill Rune - [[Superheated]]****:* Superheated ground weapon damage increased from 200% to 310% per second*******:* Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended***:* Bug Fix: Fixed an issue causing the impact to always deal Physical damage, regardless of the Rune chosen****** [[Fist of the Heavens]]**** Explosion weapon damage increased from 340% to 545%**** Bolt Bolt weapon damage reduced from 340% to 255%**** Skill Rune - [[Divine Well]]****:* Bolt weapon damage reduced from 80% to 40%******** Skill Rune - [[Fissure]]:***** Fissure Fissure weapon damage increased from 400% to 410% over 5 seconds****:* Arc weapon damage reduced from 185% to 135%******** Skill Rune - [[Heaven's Tempest]]****:* Weapon damage reduced from 150% to 100% per second****:* Damage type changed from Lightning to Fire******** Skill Rune - [[Retribution]]****:* Pierce weapon damage reduced from 350% to 270%****:* Explosion weapon damage increased from 150% to 435%****:* Bolt weapon damage reduced from 350% to 185%:***** Minimum cast Minimum cast range removed****:* Damage type changed from Lightning to Holy********** [[Heaven's Fury]]**** Weapon damage increased from 1260% to 1710%**** Skill Rune - [[Ascendency]]****:* Weapon damage increased from 1680% to 2766%******** Skill Rune - [[Blessed Ground]]
no edit summary
* Increased the radius of "Strength in Numbers" (multiplayer buff) from 100 to 200 yards
* [[Gold Find]] on items will now stack multiplicatively with the Gold Find bonus provided from game difficulty
:* This significantly increases the gold reward most players will see when playing on higher difficulty levels or wearing Gold Find gear.
:* Example: Suppose you are playing on Master (+200% Gold Find) and have 50% Gold Find awarded from items. A pile of gold drops that would normally be 50 gold. Your Difficulty bonus increases the 50 gold to 150 gold. Your 50% Gold Find will now increase the 150 gold to 225 gold.
[[Frenzy]]
[[Overpower]]
[[Rend]]
*Rather than rolling for a Critical Hit, Rend will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
[[Revenge]]
[[Seismic Slam]]
*Removed the short knock up
*Will now ignore line of sight blockers (such as the walls created by the Waller monster affix) when dealing damage
***** Scorched ground weapon damage increased from 975% to 1550%
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**** Skill Rune - [[Fires of Heaven]]
***** Weapon damage increased from 735% to 960%
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**** Skill Rune - [[Split Fury]]
***** Weapon damage increased from 1440% to 1980%
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