18,567
edits
Changes
ADVERTISEMENT
From Diablo Wiki
m
no edit summary
[[Lord Commander]] ({{wl|[http://diablonut.incgamers.com/skill/crusader/lord-commander db]}})
* Now reduces the cooldown of Steed Charge by 25% and Bombardment by 35%
==Demon Hunter==
===Philosophy===
Many skills that spend Hatred feel great, but when it comes time to generate Hatred the single-target options don't feel meaty compared to the generators that can hit more than one target at a time. As a result, we are increasing the potency of a few single-target generators to be more competitive.
===Active Skills===
[[Evasive Fire]] ({{wl|[http://diablonut.incgamers.com/skillros/demonhunter/evasive-fire db]}})
* Increased base middle shot damage from 160% to 200% weapon damage
* Increased base side shot damage from 80% to 100% weapon damage
* Skill Rune - [[Covering Fire]] ({{wl|[http://diablonut.incgamers.com/skillros/demonhunter/evasive-fire db]}})
:* Bug Fix: Fixed a bug causing the side shot damage to be lower than the amount listed
:* Increased the damage of the side shots from 160% to 200% weapon damage
:* Increased the range of the side shots from 50% to 80% to match the range of the middle shot
[[Hungering Arrow]] ({{wl|[http://diablonut.incgamers.com/skillros/demonhunter/hungering-arrow db]}})
* Increased base damage from 125% to 155% weapon damage
[[Sentry]] ({{wl|[http://diablonut.incgamers.com/skillros/demonhunter/sentry db]}})
* Skill Rune - [[Guardian Turret]] ({{wl|[http://diablonut.incgamers.com/skillros/demonhunter/sentry#guardian-turret db]}})
:* The damage reduction from this rune will now be reflected in the Toughness display
==Monk==
===Philosophy===
Monks are working as intended and Dashing Strike is perfectly balanced.
There are no Monk changes at this time. Monks are currently in a fairly comfortable place, but as with all aspects of the game, we will continue to monitor them and make changes as needed.
==Witch Doctor==
===Philosophy===
The Witch Doctor was lacking good options for when they were low on Mana. A lack of attractive Signature spells results in builds primarily focused on sustaining Mana for long periods of time. We are increasing the potency of a few single-target Signature spells to be more competitive so that there are still aggressive options while waiting for Mana to regenerate.
Haunt has received some changes to provide a low-Mana option as well as to emphasize options for a damage-over-time (DOT) play style.
===Active Skills===
[[Poison Dart]] ({{wl|[http://diablonut.incgamers.com/skillros/witchdoctor/poison-dart db]}})
* Increased base skill damage from 155% + 40% to 185% + 40% weapon damage
* Skill Rune - [[Splinters]] ({{wl|[http://diablonut.incgamers.com/skillros/witchdoctor/poison-dart#splinters db]}})
:* Increased damage from 65% to 105% weapon damage per dart
* Skill Rune - [[Spined Dart]] ({{wl|[http://diablonut.incgamers.com/skillros/witchdoctor/poison-dart#spined-dart db]}})
:* Increased amount of Mana returned from 25 to 50
* Skill Rune - [[Flaming Dart]] ({{wl|[http://diablonut.incgamers.com/skillros/witchdoctor/poison-dart#flaming-dart db]}})
:* Increased damage from 275% to 425% weapon damage over 4 seconds
:* Damage over time from Flaming Dart can now stack with itself
* Skill Rune - [[Snake to the Face]] ({{wl|[http://diablonut.incgamers.com/skillros/witchdoctor/poison-dart#snake-to-the-face db]}})
:* Stun chance increased from 25% to 33%-35%
[[Corpse Spiders]] ({{wl|[http://diablonut.incgamers.com/skillros/witchdoctor/corpse-spiders db]}})
* Increased base skill damage from 216% to 324% weapon damage
* Skill Rune - [[Leaping Spiders]] ({{wl|[http://diablonut.incgamers.com/skillros/witchdoctor/corpse-spiders#leaping-spiders db]}})
:* Increased damage from 238% to 383% weapon damage
* Skill Rune - [[Blazing Spiders]] ({{wl|[http://diablonut.incgamers.com/skillros/witchdoctor/corpse-spiders#blazing-spiders db]}})
:* Increased damage from 259% to 400% weapon damage
[[Firebomb]] ({{wl|[http://diablonut.incgamers.com/skillros/witchdoctor/firebomb db]}})
*Skill Rune - Pyrogeist ({{wl|[http://diablonut.incgamers.com/skillros/witchdoctor/firebomb#pyrogeist db]}})
:* Increased damage from 560% to 880% weapon damage
[[Haunt]] ({{wl|[http://diablonut.incgamers.com/skillros/witchdoctor/haunt db]}})
* Reduced Mana cost from 200 to 50
* Increased base skill damage from 1465% over 6 seconds to 4000% over 12 seconds
==Wizard==
===Philosophy===
Two skills on the Wizard, Arcane Orb - Frozen Orb and Electrocute, have bugs with their implementation. Unfortunately, these bug fixes do have the side effect of weakening these skills. Ultimately, this brings these skills back in line with other Wizard skills, which is why we chose to implement these fixes.
Teleport is receiving some changes to allow it to work in more situations. The range is being increased overall for each cast of Teleport. As a result, the Wormhole rune is receiving a reduction in the number of successive casts that can be completed. Previously, you could cover 140 yards in 4 casts and now you can cover 150 yards in 3 casts. Overall, this is a buff.
===Active Skills===
[[Arcane Orb]] ({{wl|[http://diablonut.incgamers.com/skillros/wizard/arcane-orb db]}})
* Skill Rune - [[Frozen Orb]] ({{wl|[http://diablonut.incgamers.com/skillros/wizard/arcane-orb#frozen-orb db]}})
:* Bug Fix: Fixed an issue where Frozen Orb was chilling for longer than intended
:* Bug Fix: Fixed an issue where the Frozen Orb bonus damage radius was hitting a larger area than intended
[[Electrocute]] ({{wl|[http://diablonut.incgamers.com/skillros/wizard/electrocute db]}})
* Skill Rune - [[Surge of Power]] ({{wl|[http://diablonut.incgamers.com/skillros/wizard/electrocute#surge-of-power db]}})
* Reduced proc scalar from 0.25 to 0.166
[[Teleport]] ({{wl|[http://diablonut.incgamers.com/skillros/wizard/teleport db]}})
* Increased range from 35 to 50 yards
* Skill Rune - [[Wormhole]] ({{wl|[http://diablonut.incgamers.com/skillros/wizard/teleport#wormhole db]}})
:* Reduced maximum allowed teleports from 4 to 3
===Passive Skills===
[[Arcane Dynamo]] ({{wl|[http://diablonut.incgamers.com/skillros/wizard/arcane-dynamo db]}})
* Bug Fix: Arcane Dynamo now properly grants bonus damage to channeled spells
[[Prodigy]] ({{wl|[http://diablonut.incgamers.com/skillros/wizard/prodigy db]}})
* Bug Fix: Fixed an issue where Electrocute was granting double the intended amount of Arcane Power when used with Prodigy