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Patch 1.0.5

54 bytes added, 18:53, 8 May 2013
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* For more information on the Infernal Machine event, [[Infernal Machine|click here]]!
 
==General==
==Bosses==
===General===
*Bosses will now drop improved loot the first time they are killed in each difficulty
*All characters have had their “first kill” status reset for all bosses in the game
 
===Azmodan===
'''====Bug Fixes'''====
Azmodan should no longer be able to cast Flame Meteors or continue channeling his Laser attack while stunned
==Classes==
===General===
*Defensive bonuses provided by certain class skills have been reduced. To learn more about these changes and why they were made, click here!
===Barbarian===
====Active Skills====
====Passive Skills====
[[Animosity]] ({{wl|[http://diablonut.incgamers.com/skill/barbarian/animosity db]}})
:Bonus Fury regeneration increased from 10% to 20%
 
[[Inspiring Presence]] ({{wl|[http://diablonut.incgamers.com/skill/barbarian/inspiring-presence db]}})
:Healing increased from 1% to 2% Maximum Life per second
 
[[Unforgiving]] ({{wl|[http://diablonut.incgamers.com/skill/barbarian/unforgiving db]}})
===Demon Hunter===
====Active Skills====
[[Bola Shot]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/bola-shot db]}})
====Passive Skills====
[[Custom Engineering]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/custom-engineering db]}})
====Bug Fixes=== ===Active Skills===
[[Rapid Fire]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/rapid-fire db]}})
===Monk===
====Active Skills====
[[Breath of Heaven]] ({{wl|[http://diablonut.incgamers.com/skill/monk/breath-of-heaven db]}})
====Passive Skills====
[[Beacon of Ytar]] ({{wl|[http://diablonut.incgamers.com/skill/monk/beacon-of-ytar db]}})
====Bug Fixes=== ===Active Skills===
[[Mystic Ally]] ({{wl|[http://diablonut.incgamers.com/skill/monk/mystic-ally db]}})
===Witch Doctor===
====Active Skills====
[[Firebats]] ({{wl|[http://diablonut.incgamers.com/skill/witchdoctor/firebats db]}})
====Passive Skills====
[[Gruesome Feast]] ({{wl|[http://diablonut.incgamers.com/skill/witchdoctor/gruesome-feast db]}})
====Bug Fixes=== ===Active Skills===
[[Haunt]] ({{wl|[http://diablonut.incgamers.com/skill/witchdoctor/haunt db]}})
===Wizard===
====Active Skills====
[[Archon]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/archon db]}})
====Passive Skills====
[[Unstable Anomaly]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/wave-of-force#force-affinity db]}})
====Bug Fixes====
=====Active Skills=====
[[Archon]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/archon db]}})
=====Passive Skills=====
[[Illusionist]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/illusionist db]}})
*Salvage now uses the required equip-level of the item instead of the base item level to determine what components the item will be salvaged into
::Example: If an item is an iLevel 60 and has a reduced level requirement of 52, the item will salvage into Hell crafting materials instead of Inferno crafting materials. This is being done to accommodate the change of item affixes rolling at the monster’s level rather than the item’s level (detailed further in the Items section below)
 
===Bug Fixes===
==Followers==
'''[[===Templar]]'''===
====Skills====
[[Templar#Skills|Heal]]
'''[[===Scoundrel]]'''===
*Basic ranged attack weapon damage increased from 25% to 40%
====Skills====
[[Scoundrel#Skills|Hysteria]]
*Poison now deals 40% weapon damage over 2 seconds (instead of over 3 seconds)
'''[[Enchantress]]'''
===Enchantress=== ====Skills====
[[Enchantress#Skills|Disorient]]
===Bug Fixes===
*[[Magic Find]] and Gold Find values inherited from Followers should now respect the 300% cap
*Fixed a bug that would sometimes cause followers or quest NPCs to attack idle creatures (such as treasure goblins) if they were the closest target
 ==Items==
*Affixes on items will now roll their level based on the level of the monster killed rather than the item’s level (this applies to all items including random affixes on Legendary and set items)
===Monsters===
*Additional health per monster in multiplayer games has been reduced from 75% to 70%
*Rare Heralds of Pestilence will now spawn minions
*Arcane Enchanters will now properly reduced their damage based on a players Damage Reduction Against Elites modifier
*[[Flying Moloks Molok]]s can no longer go invisible and become untargetable
*The following monster types can now spawn as Rares and Champions, allowing certain achievements to be completed:
:[[Mallet Lord]]:[[Skeletal Sentry]]:[[Skeletal Raider]]:[[Skeletal Marauder]]:[[Armaddon]]:[[Armored Destroyer]]:[[Subjugator]]:[[Dust Imp]]
'''[[Act I]]'''
*Act I – [[Realm of Chaos]]: The cut-scene no longer hangs on a black screen when you begin the Realm of Chaos encounter*Act I – [[Defiled Crypt]]: Loot can no longer fall inside the chest upon completion of the “Matriarch’s Bones” event*Act I – [[The Festering Woods]]: It is no longer possible for loot to fall inside the broken pillar bases.
'''[[Act III]]'''
*Act III – [[Stonefort]]: It is no longer possible for the first soldier during the event “Protect and Serve: Protect the soldiers raising the catapult” to be killed by monsters before reaching the winch*Act III – [[Rakkis Crossing]]: Captain Haile can no longer be killed during “Blaze of Glory: Talk to Captain Haile”
'''[[Act IV]]'''
*Act IV – [[The Pinnacle of Heaven]]: Tyrael is now present in the cutscene during “Prime Evil: Climb to the Pinnacle of Heaven in the Silver Spire”
[[Category:Patches]]
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