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Patch 1.0.5

90 bytes added, 13:02, 31 March 2013
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'''[[==Auction House]]'''==
*Search parameters will now save when switching between the gold and real-money auction house
[[Battle Rage]] ({{wl|[http://diablonut.incgamers.com/skill/barbarian/battle-rage db]}})
:Duration increased from 30 seconds to 120 seconds
 
[[Hammer of the Ancients]] ({{wl|[http://diablonut.incgamers.com/skill/barbarian/hammer-of-the-ancients db]}})
===Passive Skills===
[[Animosity]] ({{wl|[http://diablonut.incgamers.com/skill/barbarian/animosity db]}})
[[Spike Trap]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/spike-trap db]}})
:Skill Rune – [[Sticky Trap ]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/spike-trap#sticky-trap db]}})
::Explosion radius increased from 8 yards to 16 yards
:Skill Rune – [[Bandolier]] has been renamed [[Echoing Blast]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/spike-trap#echoing-blast db]}})
===Passive Skills===
[[Custom Engineering]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/custom-engineering db]}})
:Adds the ability to have a third Sentry turret out a time
:Now also increases the maximum number of Spike Traps you can have out to 6
 
[[Numbing Traps]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/numbing-traps db]}})
[[Dashing Strike]] ({{wl|[http://diablonut.incgamers.com/skill/monk/dashing-strike db]}})
:The strike animation after dashing now scales with attack speed
 
[[Mantra of Evasion]] ({{wl|[http://diablonut.incgamers.com/skill/monk/mantra-of-evasion db]}})
===Passive Skills===
 
[[Beacon of Ytar]] ({{wl|[http://diablonut.incgamers.com/skill/monk/beacon-of-ytar db]}})
[[Seize the Initiative]] ({{wl|[http://diablonut.incgamers.com/skill/monk/seize-the-initiative db]}})
:Conversion of Dexterity to Armor reduced from 100% to 50%
 
===Bug Fixes===
[[Dashing Strike]] ({{wl|[http://diablonut.incgamers.com/skill/monk/dashing-strike db]}})
:Players can no longer become stuck if they die to a damage-over-time spell while casting Dashing Strike
 
==Witch Doctor==
===Active Skills===
[[Firebats]] ({{wl|[http://diablonut.incgamers.com/skill/witchdoctor/firebats db]}})
===Passive Skills===
 
[[Gruesome Feast]] ({{wl|[http://diablonut.incgamers.com/skill/witchdoctor/gruesome-feast db]}})
:Skill Rune – [[Entropy]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/disintegrate#entropy db]}})
::Weapon damage increased from 178% to 196%
:Skill Rune – [[Intensify ]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/disintegrate#intensify db]}})
::Weapon damage increased from 202% to 221%
[[Wave of Force]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/wave-of-force db]}})
:Cooldown reduced from 15 seconds to 12 seconds
:Skill Rune – [[Force Affinity]] ({{wl|[www http://diablonut.incgamers.com/skill/wizard/wave-of-force#force-affinity db]}})
::Cooldown from 12 seconds to 9 seconds
===Active Skills===
*[[Archon]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/archon db]}}):It is no longer possible to bypass the cooldown of Archon by combining Arcane Orb, Diamond Skin, and Archon::Skill Rune - [[Teleport]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/archon#teleport db]}}):::Now properly breaks roots when cast
*Archon: Teleport ({{wl|[http://diablonut.incgamers.com/skill/wizard/archon#teleport db]}})
Now [[Hydra]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/hydra db]}}):All runes now properly breaks roots benefit from Arcane Dynamo’s five-stack damage buffFixed an issue that could sometimes cause the heads of the Hydra to become separated from the base when castnear a wall
*[[Hydra]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/hydra db]}})
 
All runes now properly benefit from Arcane Dynamo’s five-stack damage buff
Fixed an issue that could sometimes cause the heads of the Hydra to become separated from the base when cast near a wall
*[[Magic Weapon]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/magic-weapon db]}})
:Skill Rune – [[Blood Magic]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/magic-weapon#blood-magic db]}})
::Blood Magic should now work with damage over time spells (such as Archon: Disintegrate, Ray of Frost, etc)
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