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Nephalem Valor

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'''Nephalem Valor''' is a new game system introduced in [[Diablo III]]and added to the game shortly after release.  Characters who are level 60 gain one "stack" of Nephalem Valor for each random boss they kill, up to 5 stacks. Each stack awards a 15% bonus to [[Gold Find]], [[Magic Find]], and Experience gain, for a total bonus of 75% to each. It The NV bonus is intended among other systems to make sure that added on top of of the 300% [[end gameMagic Find]] is fun /Gold Find cap and excitingany [[Monster Power]] bonuses, and also that lasts for 30 minutes from the game last boss kill. (The timer is balanced so reset with each new qualifying boss kill.) In addition to the 75% bonus, a 3-minute run number of special game functions are enabled only when a character has five stacks. These include a guaranteed rare item (or better) drop from each boss, much improved drops from numerous Quest and Act Bosses, and a chance to find the same area won't be Keys and Demonic Organs that are part of the most efficient way to acquire [[lootInfernal Machine]]event
==Mechanics==
[[File:Nv_tooltip.jpg|thumb|left|275px375px|Tooltip for the NV buff.]] Nephalem Valor becomes available once a character reaches level 60, no matter what difficulty level they are playing on. (Players can even return to Normal and stack up there for low level item hunting.) All randomly-occurring bosses award a Nephalem Valor stack when killed. This means Champions (blue names) and Bosses (yellow names). Uniques (purple names) do '''not''' award Nephalem Valor stacks, but some special quest and act boss Uniques will drop extra loot when killed by stacked characters. Those few are listed below.
Nephalem Valor (NV) is one of the major new systems in Diablo III and it kicks in automatically at Patch 1.05 added a stack from opening a [[levelResplendent Chest]] 60. The character being played must be level 60 in order to benefit from the buff. It is not an account-wide system like the <ref>[[BlacksmithPatch_1.0.5#Patch Notes 1.0.5|Patch 1.0.5 Notes]] - Blizzard Entertainment, 16/10/2012</ref> Those golden chests also qualify for a guaranteed bonus Rare or the [[stash]]Legendary drop, when opened by a character with five stacks active.
Nephalem Valor lasts for 30 minutes from the last qualifying boss killed, and the timer is reset anew each time a boss is killed or a Resplendent chest is opened.
Once the player reaches level 60Changing any Active or Passive skills will erase all stacks, and kills an [[elite]] [[monster]] pack, they are granted one "stack" of the buffNV stacks reset when characters travel between acts. They can also be granted by opening a [[Resplendent Chest]]. <ref>[[Patch_1.0.5#Patch Notes 1.0.5|Patch 1.0.5 Notes]] - Blizzard Entertainment, 16/10/2012</ref>
==Boss Drops Affected==
While all chest drops are improved, and all monsters, regular and boss, have a chance to drop more or better gear due to the Magic Find bonus from Nephalm Valor, only a few bosses have a guaranteed special effect when killed by a character with five stacks active.
All Champions and regular Bosses drop a guaranteed 1 additional Rare or Legendary item when killed with 5 stacks active. The buff stacks up same bonus drop applies to five timesResplendent Chests as well. Each stack lasts thirty minutes In addition to those, a number of the major quest and the buff is removed if the player leaves the game act bosses drop higher quality loot (or is disconnected), changes [[skill]]s, or changes acts. Killing an elite pack will refresh the time on the buff, and add a number to the stack if usually much more of it isn't at maximum) when killed by characters with five stacks.These are:
* Act One: the [[Skeleton King]], [[Queen Araneae]], [[The Warden]], [[The Butcher]].
* Act Two: [[Maghda]], [[Zoltun Kulle]], [[Belial]].
* Act Three: [[Ghom]], [[Siegebreaker]], [[Cydaea]], [[Azmodan]].
* Act Four: [[Diablo]] (Only. Not [[Tyrael]] or any of the other Uniques.)
The buff itself increases '''[[Gold Find]]''' and '''Also note that five stacks are required to get any of the keys or demonic organs as part of the [[Magic FindInfernal Machine]]''' by up to 75% (at fifteen percent per stack). However, that is a minor bonus compared to what the player gets upon killing other elite enemies: more lootevent.
[[File:Nv_drops.jpg|thumb|right|350px|Typical drops in [[Inferno]] with a full stack.]]==History==
When the player is at The Nephalem Valor system was revealed a full stackweek after Diablo 3's release, (or in other words five stacks of NV)on May 21, they will receive more [[Magic]] and [[Rare]] [2012.[items]] from other eliteshttp://us. There are exceptions to this, howeverbattle.net/d3/en/forum/topic/4241234476#1]
<blue>We’re working hard on balancing and testing Diablo III, and one of the major components is making sure that the end game experience is fun and exciting. We’d like to share a few of our goals for end game:
* We have an enormous number of skill build combinations, and we want a lot of those skill builds to be viable and interesting.
* While there are millions of skill builds available to players, we don’t want players swapping skills regularly to beat specific encounters as they come up.
* We don’t want repeatedly running specific three-minute chunks of the game to be the most efficient way to acquire gear for your character.
* While a three-minute run shouldn’t be the most efficient, we also don’t want you to feel like it’s a two-hour commitment every time you sit down to play.
* Bosses should still feel worth killing
Nephalem Valor is one of the major new systems in Diablo III and it kicks in at level 60. Keep in mind that this is still in testing and we’re still working out the details. Here’s how it currently works internally: Rare and Champion packs already have great loot on them. By killing a Rare or Champion pack, not only do you get their loot, but you’ll also receive a buff granting you increased magic find and gold find. However, if you change a skill, skill rune, passive, or leave the game, the buff disappears. As an extra reward, if you kill a boss while this buff is active, you’ll receive extra loot drops from that boss.
The exact amount of magic find and gold find provided by the buff is still being reviewed, as is the amount of extra loot you get from a boss while the buff is active. We’re also playing around with whether or not the buff stacks, what the duration should be, and whether or not it should persist through death. We want to make sure the buff is strong enough to make staying in your current game more rewarding than creating a new game. At the same time, if the buff is too strong, it risks making shorter play sessions feel not worthwhile.
We expect this system will encourage players to stick with a skill build of their choice, select an area of the game they enjoy, and sweep it for rare and champion packs on their way to a boss, finishing off a run with a boss that’ll be worth killing. If you wanted a shorter play session you could be done at that point, but if you have more time, the path of least resistance would ideally be to stay in the same game and make your way towards the next boss.</blue>
NV stacks are only awarded by rare or champion packs of elite monsters, whose names appear in blue or yellow. When killed, they will drop loot and also award one thirty-minute stack of NV, or else they will refresh the time on the stack. The player will then receive more loot from other champions and rares that they kill, and some [[Superuniques]] (who are always [[quest]]-related [[bosses]]). Superunique monsters, whose name appears in purple, do not drop more items per the Nephalem Valor buff, although their drops are affected by the gold and magic find that comes with the buff.
At a full stack, a boss monster is mostly guaranteed to drop two rare items and on average six magical items, in addition to the customary [[gold]] drops (which is increased in quantity via NV's gold find boost).==Gallery==
<gallery>
File:Nv_drops.jpg|Typical drop in [[Inferno]] with a full stack in v1.03.
</gallery>
For a listing of Nephalem Valor-enabled bosses, please visit the [[Boss]] entry.
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