The [[Siegebreaker Assault Beast]] is a large [[Unique]] quest boss. He is a gigantic monster, the largest seen in Diablo III, and is formed a bit like a giant reptilian centaur, with four legs and also a humanoid torso with two long arms. Siegebreaker is not merely an animal though, and is covered in heavy armor that appears to be bolted directly to his body, including a helm and two huge bladed gauntlets that he uses to punch down at enemies on the ground. Siegebreaker is first seen in the first levels of Act Three, when he can be glimpsed down below on the battlefield around the outside of the [[Bastion's Keep]]. Siegebreaker is not battled at that point though, and powerful players don't fight him until midway through Act Three, after all of the surface level and bridge exploration, in the [[bossEdge of the Abyss]] level, where he must be defeated to advance down into the [[Arreat Crater]] monster in their pursuit of [[Diablo IIIAzmodan]]. He Siegebreaker was the first massive boss monster revealed in Diablo III, in his starring role as the ultimate boss in the WWI 2008 gameplay movie.<br><br> Though Siegebreaker's appearance in the final game closely matches his look in that early promotional video, the location of the battle and his death animation are very different, and the [[fatalities]] Siegebreaker demonstrates are not a feature in the final game.
* ''Were you looking for the [[Siegebreaker_(Quest)|Quest named Siegebreaker]]?''
==Diablo III MonsterThe Siegebreaker== The monster's stats as of Patch v1.05. [[File:Siegebreaker-stats-v105.png|center|frame]]
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{{Monsterbox
|classif= Demons
|family= Bosses
|role= Quest Boss|life= Unknown|mana= N/AHigh|armor= UnknownHigh|resist= UnknownN/A
|armament= Three-Blade Gauntlet
|dps= Unknown
|dmg_high= Unknown
|range= [[Melee]]
|speed= SlowFast|movement= SlowMedium|modifier= NoneLife Drain (Inferno only)
|spells= Swipe<br>Charge<br>Trample
|found= [[Leoric Highlands]]}}The Siegebreaker Assault Beast is Edge of the first large boss monster revealed in [[Diablo IIIAbyss]] and he blows away all of [[Diablo II]]s {{iw|Act_Bosses , Act BossesThree}} and {{iw|Uber_Monsters Uber Monsters}} added together, by sheer mass and power. He's so large that the concept of a single character fighting him is kind of laughable. It's like a mouse taking on a large dog, except that this dog has six legs with metal spikes on the front two. (On the other hand, the mouse has magical spells, armor, and weapons, so maybe it's not such a mismatch after all?)
Siegebreaker is purely a [[melee]] fighter, with an avalanche of a charging attack and a three-hit, punching attack that deals horrifying damage with the huge blades on the back of his hands. He has some sort of stomp or trample attack as well, one that tears up the earth and creates clouds of smoke from the earth in front of him.==Special Abilities==
He appears well before the player gets to fight him in [[Act III]], below the looming towers of [[Bastion's Keep]], in the battlefields below. When the player begins to approach the [[Arreat Crater]], there The Siegebreaker is a gargantuan corpse mindless living weapon of a siegebreaker lying in repose in [[The Battlefields]]rage and fury, and his abilities represent that very well.
==Boss Abilities==* '''Three Hit Mini-Charge''' - The Siegebreaker strikes three times in rapid succession, dealing large damage and knocking back the target. He telegraphs the attack before launching it, giving an aware player time to get out of the way.
* '''Charge''' - The siegebreaker is a mindless living weapon of rage Siegebreaker will stomp, snort, and furykick up dust before charging the player for large damage and knocking them back. The pillars in the area will stop his charge if he hits them, though they crumble with the impact and clear the space for his abilities represent that very wellunimpeded movement thereafter.
* '''Three Hit Mini-ChargeLeg Stomp''' - The breaker Siegebreaker will do a slight dash forward roar, rear up, and then striking three times, slowly, but smash the ground with his legs for fairly a large amount of damage. This attack, like all of his, is very well broadcasted and easy to avoid, although the radius is very large.
* '''ChargeGrab and Throw''' - The Siegebreaker breaker's most dangerous attack, he will stompgrab the player, snortlifting them up and roaring in their face, and kick up dust before charging smashing them into the player for large damage and knocking them background. The pillars This ability serves as a fatality in the WWI 2008 demo movie, but it only a damaging attack in the room will stop his charge if he hits themfinal game.
* '''Leg Stomp''' - The Siegebreaker will roar, rear up, and then smash the ground with his legs for a large amount of damage.
===Inferno Abilities=== On [[Inferno]] Difficulty the Siegebreaker gains the [[Reflects Damage]] boss modifier. * '''Grab Prior to v1.04 he also possessed an [[Enrage]] effect which increased his speed and Throw''' - damage and placed a steady life drain on the player. ==Lore== Like [[The breaker's most dangerous attackButcher]] in Diablo III, he will grab the Siegebreaker is not a single monster, but one of a class of demons raised and trained for a specific purpose. Thankfully for playersurvival, only one of these hulking brutes is encountered at one time. <blue><i>The siegebreaker is a monster of legends, of nightmares, lifting them up and roaring thin whispers in their face, before smashing them into the grounddark. Originally this ability would be a killing blow on It is the player, where most prized champion of the breaker would snap their body demon lords because its massive size and strength could turn any battle in half with his mouth and throw the lifeless corpse onto the groundits favor. I wish I knew more, but alas... That has since been removedall who have seen it have perished.</i></blue>
* '''[[Inferno]] Difficulty''' - The Siegebreaker gains two abilities in Inferno difficulty: after three minutes, he will hit an [[enrage timer]] which puts a [[DoT]] on the player, doing damage over time. He also gains the [[Reflects Damage]] [[boss modifier]].==Image Gallery==
Images and movies of Siegebreaker as seen in the Act Three battle.
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==Development==<center>{| The following sections have been saved for posterity, tracking the progress of the Siegebreaker over Diablo III's (very) long development. They are obviously out of date, but still interesting to a fan of the series.| <youtube>fqYSFaZ9DqE</youtube><br> ===Fatalities===[[Image:Mon-siegebreaker-decapitation.jpg|thumb|200px|Siegebreaker biting off a [[Barbarian]]'s head. A [[death|spectacular death]]Demon Hunter on Normal difficulty.]] Besides his gargantuan size and speed, the most talked about feature of Siegebreaker's appearance in the [[WWI 2008]] [[gameplay movie]] were the [[Death#Special_Death_Animations|fatalities]] he delivered to two of the four characters fighting him. The most memorable was the [[death]] of a [[Barbarian]] when Siegebreaker picked up the hero and outright bit his head off, then threw down the decapitated corpse with a howl of rage. In result of this action, Siegebreaker's jaw was covered with blood and body parts until the end of the battle. <youtube>iFH5NIz3AVM</youtube><br>A [[Witch Doctor]] was similarly destroyed, not by a bite, but by a spike to the ground, after being picked up and howled aton Inferno difficulty.|}</center>
Sadly, these features did not make it into the game, as [[Bashiok]] admitted in early 2012.<ref>[http://blues.incgamers.com/Posts/10/1/40/819/146178/wtf-no-more-death-animations Death by Decapitation Removed] - Blizzard, 30/1/2012</ref>
<blue>Unfortunately we never managed to get these implemented. They were a really cool idea, but a pretty huge amount of work. The one we showed of the ==Uber Siegebreaker was a scripted sequence we set up specifically for that video. It was never implemented, and never actually worked without someone sitting there typing in a bunch of commands to get it all to fire off properly. It's still something we'd like to do, though.</blue>==
{{Clear|left}}===Death Spawn===A special version of Siegebreaker named [[Image:Mon-siegebreaker-corpse1.jpg|thumb|Life fire dies out.The Savage Behemoth]]Another interesting trick of Siegebreaker's as seen in the WWI 2008 movie was his amazing death animation. In that video when he died he crumbled to pieces like a decaying, hollowed volcano, before sending out five jets of red light. These swirled around briefly before falling to the ground and spawning vast numbers of skeletons at each point. Very cool, but like other things is encountered in the WWI 2008 movies... purely for that movie. No monsters have a multi-stage death animation like this in the final game, and Siegebreaker, when faced in Act Three, does not spawn any other monsters of any kind. <br><br> {{Clear|left}}===Spells and Abilities===* Swipe* Charge* Trample[[File:Bosshealth.jpg|frame|Hit point display.Realm of Turmoil]]The array of abilities , a special bonus dungeon level encountered as part of the Siegebreaker is mainly for physical [[meleeInfernal Machine]] combat, and he(she?) does not have any magical abilities or spells. The swipe of his clawed hand will do significant damage to anyone caught event in it, as will his charge and trample. You might get to experience some cool the [[death|death animationend game]] sooner than you'd imagined.. This monster looks exactly like Siegebreaker but has some slightly different abilities.
===Related Monsters===
* [[Skeleton]] - Seems to spawn in great numbers when the Siegebreaker dies.
<!-=Siegebreaker's Development= [[File:Mon-siegebreaker4.jpg|thumb|400px|Siegebreaker lurking in the distance.]]The Siegebreaker Assault Beast was the first large boss monster revealed in [[Diablo III]], when he debuted in the [[Gameplay: WWI 2008|2008 WWI gameplay movie]]. After initially appearing in the background during the Barbarian's dungeon exploration, four players face the Siegebreaker in a pitched battle in the end of the movie. Fans were very excited by the demon's appearance, since Siegebreaker is so much larger and more intimidating than any enemy in Diablo 2. ===Famous Monsters=Fatality==List any "character" monster[[Image:Mon-siegebreaker-decapitation.jpg|thumb|200px|Siegebreaker biting off a [[Barbarian]]'s head. A [[death|spectacular death]].]] Besides his gargantuan size and speed, the most talked about feature of Siegebreaker's appearance in the [[WWI 2008]] [[gameplay movie]] were the [[Death#Special_Death_Animations|fatalities]] he delivered to two of the four characters fighting him. The most memorable was the [[death]] of a [[Barbarian]] when Siegebreaker picked up the hero and outright bit his head off, then threw down the decapitated corpse with a howl of rage. In result of this action, such as King Leoric for skeletons Siegebreaker's jaw was covered with blood and body parts until the end of the Butcher for Overlordsbattle. A [[Witch Doctor]] was similarly destroyed, not by a bite, but by a spike to the ground, after being picked up and howled at. Sadly, these features did not make it into the game, as [[Bashiok]] admitted in early 2012.<ref>[http://blues.incgamers.com/Posts/10/1/40/819/146178/wtf-no-more-death-animations Death by Decapitation Removed] - Blizzard, 30/1/2012</ref>
===Background===Nothing is known <blue>Unfortunately we never managed to get these implemented. They were a really cool idea, but a pretty huge amount of work. The one we showed of the backstory behind the Siegebreaker just yetwas a scripted sequence we set up specifically for that video. It seems like a special-breed [[demon]] for use was never implemented, and never actually worked without someone sitting there typing in actual sieges, far more efficient than constructions steered towards a wallbunch of commands to get it all to fire off properly. In either way, itIt's obvious that the beast is meant still something we'd like to turn the tides during siegesdo, or very important battlesthough.</blue>
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===Diablo I & II Monster===
No monster even resembles the Siegebreaker in [[Diablo I]] or [[Diablo II]]. He's bigger than the {{iw|Act_Bosses Act Bosses}} of Diablo II.
<!--==Diablo II MonsterSiegebreaker's Skeleton Death Spawn==Add this section if you need [[Image:Mon-siegebreaker-corpse1.jpg|thumb|Life fire dies out.]]Another interesting trick of Siegebreaker's as seen in the WWI 2008 movie was his amazing death animation. In that video when he died he crumbled to discuss Diablo II game monsters pieces like a decaying, hollowed volcano, before sending out five jets of red light. These swirled around briefly before falling to the same name/typeground and spawning vast numbers of skeletons at each point.-->
Very cool, but like other things in the WWI 2008 movies... purely for that movie. No monsters have a multi-stage death animation like this in the final game, and Siegebreaker, when faced in Act Three, does not spawn any other monsters of any kind.
===WWI DemoTrivia===[[File:Mon-siegebreaker4.jpg|thumb|250px|Siegebreaker lurking in the distance.]]Siegebreaker was the star monster in the WWI (June 2008) gameplay movie, and while Siegebreaker will be found in the final version of Diablo III, it's unlikely that the plot build up to his appearance, or the cemetery location for the final battle, will be present in the final game. The dungeon and other locations seen in the June 2008 WWI gameplay movie were created specially for that demo as part of Diablo III's debut, and are not necessarily indicative of the quests and events in the final game.
Prior to his charging battle appearance at the end of the demoInterestingly, Siegebreaker there is seen inside code in the dungeon that game files for the Barbarian explores[http://diablonut.incgamers.com/npc/5339-siegebreaker-skeleton-spawner Siegebreaker Skeleton Spawner] with a level appropriate to Act One. During that opening segment of the demo, an NPC soldier It is yanked through a wall by Siegebreaker's hand, and there are several moments when the ground shakes and rocks crumble and fall when Siegebreaker stomps past, just seen not active in the distance. These quest elements excited fansgame though, but as with the other demo content, it should be remembered that these elements were created just for the demo, and may not be does seem to correspond to what's seen in the final gameWWI 2008 movie.{{Clear|left}}<youtube>-XkwZTHlBtw</youtube>
===WWI 2008 Gameplay: Behind the Scenes===
[[Image:Mon-siegebreaker1.jpg|thumb|200px|Now he's a big one.]]Diablo III Community Manager [[Bashiok]] commented on the creation of the video demo in a forum post in April 2009. <ref>[http://blues.incgamers.com/Posts/1/1/4/10/17494/about-the-breaking-wall-that-kills-merc#postId_46726 Who or What Kills the Merc?] - Blizzard, 2/4/2009</ref>
<blue>It is indeed the siegebreaker's giant hand that grabs him. It was an extremely difficult and trying shot to create and capture. The way the interior and exterior sections were set up and shot it made it necessary to capture them uncut.
<br>
The hand shot just wasn't working that well, so we'd tweak it, hope that the physics would move the debris properly. Shoot, it didn't work right. Tweak it again, reshoot the entire interior run, something else might go wrong, etc. Over and over. In the end we had to settle with what would appear to most as a wall collapse simply because we didn't have time before the announcement to keep tweaking it and reshooting everything to make it more clear that it was a hand busting through the wall and grabbing him. Especially when the one we went with had some very perfect moments in it (zombie corpse landing on railing).
I'm glad that someone caught it though, a lot of work went into those animations, and unfortunately we just ran out of time to showcase them.</blue>
* See a sequence of shots showing this [[scripted event]] on the [[Siegebreaker snatch]] page.
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==Trivia==
Fun facts. If you add a trivia fact, also add the it to the Category:Trivia.
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==WWI 2008 Movie Media==You can find pictures in the Diablo 3 screenshot and picture gallery:* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]* [http://www.diii.net/gallery/showgallery.php?si=siegebreaker&x=0&y=0&limit=&thumbsonly=0&perpage=24&cat=all&ppuser=&thumbcheck=0&page=1&sortby=&sorttime=&way=&cat=all Siegebreaker search in the gallery]
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Image:Siegebreaker_a3.jpg|Siegebreaker eating some poor young man in the background of [[Stonefort]].
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The full Siegebreaker encounter from the WWI gameplay movie can be seen at the end of this video.
| <youtube>d4VsGkKttxE</youtube><br>
==References==