'''Shrines''' were a feature in Diablo I and Diablo II, and return in Diablo III in a very slightly modified form. Shrines are altars of sorts that exist within the game that, when interacted with by the player, will grant short-term bonuses or [[buff]]s to the player and any party members within a few screens of distance.
For information on shrines in previous Diablo games, please visit the links below.
* '''{{iw|D1_Shrines Diablo I Shrines}}'''
* '''{{iw|Shrines Diablo II Shrines}}'''
''Are you looking for shrines in {{iw|D1_Shrines Diablo I Shrines}} or {{iw|Shrines Diablo II Shrines}}?''
=='''Shrines''' are structures that players can click to receive temporary buffs. The Sanctity of This Place Has Been Fouled==following are available:
In Diablo I, shrines appeared * Desecrated Shrine - Reduces damage taken by 25%.* Enlightened Shrine - +25% Experience. This does not spawn in [[Inferno]] difficulty as black wooden constructions with white crosses on them, candles burning on both sidesplayers need to be level 60 to enter that and that is the max level. When the player clicked on them, the shrine would become disfigured ** Fortune Shrine - +25% Magic and Gold Find.* Frenzied Shrine - Increases attack speed and slightly demonic with a sword appearing near the basecritical damage bonus by 25%.
In Diablo II, shrines came in a large variety but were a bit more primal and not as tied to the real-life imagery of religion. In the early game, the player would stumble upon a shrine that consisted of skulls and bones sitting upon the top of a pike, with stones gathered around the base on the ground. When the player clicked on it, they effectively "desecrated" the shrine, destroyed it, giving the bonus.
However, in Diablo III, shrines are natively "desecrated" and <nowiki>*</nowiki> With the player purifies them by interacting with them. Apparently introduction of the character [[classParagon]]es of Diablo III leveling system for players level 60 and above Blizzard revealed that they are attempting considering allowing the Enlightened Shrine to undo the damage done by the carelessness of the Diablo II characters?buff players in [[Inferno]] difficulty.<ref>[http://blues.incgamers.com/Posts/10/1/40/819/182869/shrines-are-boring-and-need-improvement Shrine Improvements] - Blizzard, 07.09.2012</ref>
==Shrines and Wells in Diablo III== [[Image:Mfshrinerestored.jpg|thumb|left|200px|Purified shrine.]]In Diablo III, a player clicks on a shrine or a well to gain its effect, just like <blue>We actually talked about introducing additional Shrine types in the previous games. However, future during a new buff icon will appear (with a clockface-like animation that is displaying how much longer is left of the buff), and the icon also has a tooltip to inform the player as to what, precisely, the buff ismeeting we had earlier today. In addition, text is splashed across the middle of the screen, We’re also informing currently discussing the player possibility of what adding the shrine effect is after Enlightenment Shrine into Inferno mode since the shrine has been purified. This splash text does not occur with wells, as wells simply heal the player.[[Image:Shrinebuff.jpg|thumb|right|200px|A [[Demon Hunter]] with a shrine buff.]]Shrine buffs generally last 300 seconds. Each player that is affected by a shrine will have a shrine buff animation that plays over +XP bonus would be particularly appealing to players working towards their head; the animation will represent the type of effect the shrine givesParagon levels.</blue>
[[Image:Shrinebuff.jpg|thumb|right|150px|A [[Demon Hunter]] with a shrine buff.]]Shrines do not appear on the mini map or main map. They are labelled when moused over. Once they are clicked a message will appear on screen notifying the player of the buff. Party members within the vicinity will also receive the buff and message. An animated wisp will appear above the affected players' heads and they are the same for each type of Shrine.
An icon will sit on screen above the experience bar and will indicate when the buff will expire. It has a tooltip which provides details of the shrine's effects. All shrine buffs last for 2 minutes. Multiple shrine buffs can be active at the same time.
Shrines are randomly generated. Although there are specific points at which a shrine may appear one won't always appear and the type is also random, chosen from the four available. They do not replenish. Unlike Wells.
Wells are fonts of health that replenish all health of the player that clicks the Well and party members within the vicinity. They replenish in a minute.
==Diablo Shrines Through the Ages==
In Diablo I, shrines appeared as black wooden constructions with white crosses on them, candles burning on both sides. When the player clicked on them, the shrine would become disfigured and slightly demonic with a sword appearing near the base.
In Diablo II, shrines came in a large variety but were a bit more primal and not as tied to the real-life imagery of religion. In the early game, the player would stumble upon a shrine that consisted of skulls and bones sitting upon the top of a pike, with stones gathered around the base on the ground. When the player clicked on it, they effectively "desecrated" the shrine, destroyed it, giving the bonus.
===Confirmed Shrines and Wells=== [[Image:Healingwell.jpg|thumb|right|300px|Healing well from the beta test.]]The following shrines and wells were spotted However, in the Diablo III [[Beta]] , shrines were natively "desecrated" and are assumed to be in the final release of the game: * Desecrated Enlightened Shrine - +25% Experience.* Desecrated Fortune Shrine - +25% Magic and Gold Find.* Blessed Desecrated Shrine - Reduces damage taken player purified them by 25%interacting with them.* Desecrated Frenzied Shrine - Increases attack speed and The character [[critclass]]ical es of Diablo III were attempting to undo the damage bonus done by 25%.* Healing Well - Heals the player and presumably the party. Like carelessness of the wells in Diablo II, these will refill over a period of timecharacters. ===Unconfirmed Shrines and Wells=== The following "desecrated" lable was dropped from all shrines and wells have been observed previously but are either unconfirmed or are unlikely to make it to the release of the game: * Skilled Desecrated Shrine - Skill levels are increased. (Presumably won't make it to the release of the game as there are no longer skill levels)* Ice Armor Shrine - Basically gave the player an [[Ice Armor]] buff, similar to what the [[Wizard]] has in her arsenalduring development.
==Previous Development==
* '''The following section is retained for historical purposes, and is not current information.'''Shrines were last seen in the [[BlizzCon 2009|BlizzCon]] demo. (That same demo build was shown at Gamescom 2009 and 2010, as well as PAX 2009.) In that demo, Information on shrines were spotted around the surface desert area, and provided various bonuses reminiscent of their Diablo II counterparts. In Diablo III all shrines were called a "Desecrated Shrine," which was "restored" by the player's click. This seems to suggest an unknown plot relation or implication. ===Known Shrines=== Below is a list of known shrines, all seen before release has been preserved in the Blizzcon 2009 gameplay demo. * '''Fortune'''** Your chance to find magic items and gold is greatly increased.** Lasts for 60 seconds from activation. * '''Ice Armor'''** Slows movement and attack of enemies that attack you. ** Lasts for 60 seconds from activation. * '''Unknown Shrine'''** ''Shrine Restored. You feel Blessed.'' * '''Unknown Shrine'''** ''Shrine Restored. You Feel Ready For Battle.'' ===Development===[[Image:Shrine.jpg|thumb|right|300px|First ever seen Shrine.]]The [[D3 Team]archive] previously mentioned shrines and said they're tossing around ideas about how to implement them, but nothing was set yet. [[Jay Wilson]] has addressed the issue of shrines in a couple of interviews. And given essentially the same answer both times. ===Blizzcon 2008===Jay Wilson addressed the issue of Shrines at a press conference at Blizzcon, in October 2008. [http://www.diii.net/blog/comments/blizzcon-press-conference-with-jay-wilson/] <blue><font color="#FFFFFF">Will there be shrines in Diablo 3?</font><br><b>Jay Wilson:</b> We have not decided about it. We have ideas for shrines. The things is that only two shrines were actually interesting to the player: Experience Shrines and Monster Shrines. Other shrines where like “nah”. We want to bring some system in with this functionality. This is where the combo exp bonus comes from. It’s not replacing shrines, but it’s playing in to it.</blue> ===Blizzcast #8===The question came up again six months later, in April 2009. Jay's answer indicates that the team hasn't done any work on the issue since last October. The questions were submitted by fans, and relayed to Jay by Blizzard Community Manager, Bornakk. <blue><font color="#FFFFFF">Will shrines be making a return to the world of Sanctuary in Diablo 3?</font><br><b>Jay Wilson:</b> Well there are some aspects of shrines that we liked, experience shrines I think are probably the prime example everyone uses. They're fun because they drive the player forward. Monster shrines are sometimes fun because they bring out a rare that you didn’t know or weren't expecting that could come from any direction and that's coolpage.
But for the most part, the pure mechanic of shrines, a random powerup that just appears in the world for no reason, we don't really want to literally bring that back. What we are going to try to do is integrate a lot of the best things of shrines into our quest and event systems so that when you encounter a random quest or random event that has a story context within the game it either rewards you like a shrine would reward you or something that is actually built into the gameplay of the quest. So while technically no shrines are not coming back verbatim, we are trying to bring back kind of the best things of them in a different form.=References=
<font colorsize="#FFFFFF-3">So you'll still have the randomness and spontaneity of it.<references/font><br><b>Jay Wilson:</bfont> Exactly, and really they are kind of there to change up the gameplay and add a little factor of randomness, but we felt that very few of the shrines actually did that – accomplish that goal...
<font color="#FFFFFF">Stamina shrine?</font><br>
Jay Wilson: Yeah, stamina shrine lets you run a long time. Skill shrine made you a little bit more powerful. We feel like we can take the best and put them within actual events that are a lot more fun and have a lot more gameplay to them.</blue>
==References==* [http://www.diii.net/blog/comments/gamescom-wizard-gameplay-footage/ Gamescom Wizard Gameplay Footage]* [http://www.diii.net/blog/comments/blizzcast-8-live-with-diablo-iii-goodies/P10/ BlizzCast 8]* [http://www.diii.net/blog/comments/blizzcon-press-conference-with-jay-wilson/ BlizzCon 2008 press conference with Jay Wilson]__NOTOC__