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Skeletal Archer

17 bytes removed, 16:04, 18 November 2008
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|spells= None
|found= [[Tristram Cathedral]]<br>[[Leoric Highlands]]
}}* Monster info* Talk about the monster in the game* AI and strategies against them The basic bones with a bow, skeleton archers return for their third go 'round in the [[Diablo series]], and they are much as they've ever been. A humanoid skeleton with a bow and a relatively slow firing rate. They are not dangerous one on one, but a pack of them can be pretty nasty, especially against low armor or stationary targets.
In [[Diablo 3]] they usually spawn with [[Skeletal Shieldman]], firing from the relatively safety they find behind their blocking brethren. A player will need to either get around the blocking shieldmen, or kill the shieldmen to get to the archers. They may also appear with a [[Skeletal Summoner]]. It's not yet known if the undead [[caster]] can use any sort of [[buff]]s on the archers.
In [[Diablo II]], the skeletal archers backed away if the player got too close, and we are seeing a limited similar pattern with Diablo III. As with all [[monster]]s in D3, they have an AI upgrade and flexibility added to them from the previous games. With the rate they die, it's hardly something that's noticed though.
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===Spells and Abilities===
-->Skeletal Archers are capable of [[Ranged]] combat through use of their bows. 
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