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Energy Tap

840 bytes added, 02:37, 10 June 2012
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[[File:IconEnergyArmor.png|left]]'''[Energy Tap is a rune effect in [Energy Armor]]''' is , a Utility [[Wizard skill]] unlocked at [[clvl|Level]] 22. * This is an [[Armor spell]]. Only one Armor spell can be active at a time.
An This rune effect entirely reverses the usual Energy Shield effect, adding (instead of subtracting) 20 points from the maximum Arcane Power. The default is 100 AP, so this will take a Wizard up to 120, barring other equipment or skills modifying that figure.  ==Skill Rune Effects==Refer to the [[Indigo RuneEnergy Armor rune effects]] placed article for thorough descriptions of all five rune effects in it this skill, including screenshots, videos, strategy tips, and other related information. {{skill description header}}<skill subcat="Armor spell" class="Wizard">Energy Armor</skill><skill class="Wizard" rune="Energy Tap">Energy Armor</skill>  ==Media== Screenshots and movies will alter be added post-release.  ==Development== Prior to the skill revision in February 2012, this rune effect was enabled by the [[Indigo Rune]], granting the following way.effect with a level 7 runestone:
{{Wizard_Skillrune_Energy Tap}}
 
 
{{Skill navbox Diablo III|Wizard|conjuration}}
 
[[category:Wizard skills]]
[[category:Wizard rune effects ]]
[[category:runes]]