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Spike Trap

269 bytes added, 23:33, 10 April 2012
beta patch 15 update
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==Background==
[[File:trap_ground.jpg|thumb|200px|right|Spike Trap in action.]]
The Demon Hunter throws a sphere onto the ground that, when walked over, springs up into a whorl of blades and shadow, cutting any enemies in the vicinity.
==Skillrune Skill Rune Effects==
The following is a very quick summary. See the [[Spike Trap rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
==Synergies==
The following [[Demon Hunter passives]] provide a benefit to Spike Trap, runed or not:
{{Passive skills header}}
{{Demon Hunter Passive Steady Aim}}
{{Demon Hunter Passive Numbing Traps}}
{{Demon Hunter Passive Custom Engineering}}
<blue>One of her themes is going to be traps and gadgets. This is not unlike some of the Assassin gameplay you might have seen in Diablo 2. In this case we want to sell again the shadow theme and the gadgets theme. We just take an ordinary trap spell, weave in some Shadow themes and the art kind of brings out the flavour, differentiates her from the other characters. Another thing I really like about Spike Trap is it has that sense of preparation. We want the player to know that the Demon Hunter is somebody that goes to sleep at night and dreams about killing demons. She wakes up in the middle of the night and goes "Oh, I have this great idea for a trap that will be awesome for killing demons", goes back to sleep, wakes up and kills a lot of demons. That's her thing. </blue>
===Beta===Skill tiers were removed for shortly before the [[July 2011 Press Eventbeta]]started in September 2011, and Spike Trap became a level 14 skill, but was soon changed to level 16. The skill system was once again overhauled for the [[Beta Patch 13]], and Spike Trap was classified as a Devices skill and moved up to level 17.
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==Trivia==
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==Media==
Spike Trap can be seen in action on video here:
File:Spiketrap_ground.jpg| Trap in the ground.
</gallery>
 
==References==
* [http://diablo.incgamers.com/blog/comments/diablo-3-gameplay-panel-transcript/P1/ BlizzCon 2010 Gameplay Panel Transcript]
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-demon-hunter/P2/ BlizzCon 2010 Demon Hunter PvM Hands-on Report]
* [http://diablo.incgamers.com/forums/showthread.php?p=79626067960229#post7962606 post7960229 Zediono's translation of JudgeHype.com July 2011 Press Event Coverage 's pre- The Demon Hunter (Translated by Zediono)beta report]— IncGamers 1st Aug 2011* [http://diablo.incgamers.com/forums/showthread.php?p=8009356#post8009356 HardRock's Demon Hunter Skills and Their Rune Effects] -- IncGamers 6th Sep 2011* [http://us.battle.net/d3/en/class/demon-hunter/active/ Demon Hunter Active Skills] -- — Blizzard's Official Diablo III 12th Sep 2011Site
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