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Attribute changes
'''Attack''' This page archives an attribute that was changed during the development. This is for future curiosity and reference. This page is one of not to be updated with current info; see the core [[attributesAttributes]] article for [[characters]] in [[Diablo III]]. It governs the amount of [[damage]] a character does in all attacks, physical and magicallatest information. '''
'''Attack''' was one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governed the amount of [[damage]] a character did in all attacks, physical and magical.
'''Each point of Attack gave:'''<br>
*+x% [[Damage]] Bonus (based on [[class]])
<blue><b>Attack: Increases damage</b><br>- This stat will be a universal damage increasing stat for all classes to prevent confusion about what you should increase to do more damage.<br>- We realize that ‘Attack’ is less flavorful than ‘Strength’ and ‘Willpower’, but we feel the pros of understanding clearly how to build your character outweigh that con.<br>- This stat has no secondary effects.</blue>
* Attack is comparable to [[Diablo II]]'s {{iw|Strength Strength}}.
'''1 point of Strength gave:''' (based on [[Classes|Class]])
*+x% [[Melee]] and [[Ranged]] [[Physical]] Damage Bonus
*+x% Armor Bonus
*+x% Block Amount
Since the [[Attributes#Attribute changes in 2012|attribute overhaul in 2012]]<ref>[http://us.battle.net/d3/en/blog/4325959/Systems_Changes-1_19_2012#blog Core Attribute Changes]- Battle.net 19/01/12</ref>, Attack was removed from the game and replaced with [[Strength]].
[[Damage]] bonus stat is now divided between other new core attributes: [[Strength]] ([[Barbarian]]), [[Dexterity]] ([[Demon Hunter]] & [[Monk]]) and [[Intelligence]] ([[Witch Doctor]] & [[Wizard]]).
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