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Summon Zombie Dogs

1,314 bytes removed, 23:10, 15 September 2011
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<noinclude>
[[File:IconSummonZombieDog.png|left]]
'''Summon Zombie Dogs''' is a Support [[Witch Doctor skill]] enabled unlocked at [[clvl|level]] 1. It summons several zombie dogs, better known as "mongrels" which [[tank]] for the Witch Doctor.
This is the basic minion skill of the Witch Doctor.
==Background==
{{Skillbox D3|portrait= Wd[[File:wd-mongrel1.jpg|portrait-width= 175|name= Summon Zombie Dogsthumb|user= Witch Doctor200px|clvl= 1right|description= The Witch Doctor summons a zombie dog to aid him. Can have multiple zombie dogs at onceNasty Mongrels.|type= [[Summon]]|resource= Costs [[Mana]]|alabaster= Unknown|crimson= Dogs share WD's damage|golden= Unknown|indigo= Unknown|obsidian= Unknown}}
More points in the skill allow for more, higher level mongrels. They have good foot speed and are fearless, if not very damaging with their hand to hand combat. Sacrifice deals far more damage than the mongrels ever will.
 
==Skill Effects==
The following is a very quick list. See the [[Summon Zombie Dogs rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
{{Active skill skills header}}</noinclude>{{Witch Doctor Skill effects|Summon Zombie Dogs|IconSummonZombieDog.png|([[clvl|Level]] 1)|Summon {{c_lime|3}} zombie dogs from the depths to fight by your side.<br>Cost: {{c_lime|176}} Mana.<br>Cooldown: {{c_lime|60}} seconds}} | width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]| width="140px" | [[Burning Dogs]]
| Light your dogs on fire allowing them to burn nearby enemies for {{c_lime|50}} Fire damage per second.
|-
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|}
<p style="text-align:{{center">|Note: Information is based on a level 60 character and rank 7 runestones.</p>}} 
==Skill Design==
[[File:Wd-mongrel3.jpg|leftright|thumb|Two mongrels.]]
Summon Zombie Dogs is the first summoning [[skill]] most Witch Doctors will ever use, and forms the backbone of early Witch Doctor strategy. The dogs are not very strong individually, either in giving or taking damage, but they are effective meat shields for the Witch Doctor to use his attack spells from the back row.
==Synergies==
* No [[synergies]] with any of the [[passive skill]]s are yet known.
 
 
 
==Skill Rune Effects==
[[File:Mongrels-arena2.jpg|thumb|350px|Fiery mongrels set a Wizard ablaze.]]
The known [[rune]] effects for Summon Zombie Dogs are:
* [[Crimson rune]]: Level 2 rune effect: Zombie dogs share 20% of the damage the Witch Doctor takes.
* Unidentified rune: Increases the mongrel's damage output.[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor]
* Unidentified rune: Gives the mongrels more hit points.[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor]
* Unidentified rune: Gives the mongrels substantial fire damage.[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/]
* Unidentified rune: Gives mongrels a chance to drop a health orb when they die. It's not known if [[Sacrifice]]d dogs would also qualify for this. If so, given that there are traits that enable mana gain from health orbs, it could be largely self-sustaining.
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] -- Diablo III 13th Sep 2011
{{Skill navbox Diablo III|WD}}
[[category:Witch Doctor skills]]
[[category:Active skills]]
</noinclude>
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