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Teleport
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[[File:IconTeleport.png|left]]
'''Teleport''' is a Utility [[Wizard skill]] unlocked at [[clvl|Level]] 18, allowing the [[caster]] to instantly transport herself a short distance through the air.
This skill is the Wizard's [[movement ability]].
<br><br>__TOC__
==Background==
The Teleport [[skill]] is a way for trained [[magic]] users to traverse the [[Ether]] - and with the speed of thought - materialize in another location a short distance from the entry point. This skill works without the aid of external gateways like the [[Town Portal]] spell or [[Waypoint]]s, but is likely using similar techniques. The Teleport spell is only reliable over short distances, to jump gaps, or to escape immediate danger.
It's unknown why the spell is only usable for short distance travel, but the likely scenario is that it becomes significantly harder for the caster to return to the [[Physical realm]], the farther away they try to re-emerge. The beacon-like gateways of Waypoints and Town Portal spells may address this problem, thus allowing longer travel distances.
==Skill Effects==
The following is a very quick list. See the [[Teleport rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
{{Active skill skills header}}</noinclude>{{Wizard Skill effects|Teleport|IconTeleport.png|([[clvl|Level]] 18)|Teleport through the ether to the selected location up to {{c_lime|35}} yards away.<br>Cost: {{c_lime|15}} Arcane Power<br>Cooldown: {{c_lime|16}} seconds}}|-| width="40px" | [[image:IconCrimson.jpg|40px|center|link=Crimson]]| width="140px" | [[Calamity]]
| Casts a low power Wave of Force on arrival dealing {{c_lime|85 - 92}} physical damage to all enemies nearby.
|-
| [[Fracture]]
| Summon {{c_lime|2}} mirror images for {{c_lime|15}} seconds on arrival.
|-
| [[Safe Passage]]
| For {{c_lime|16}} seconds after you appear you will take {{c_lime|25%}} less damage.
|-
| [[Reversal]]
| Casting Teleport again within {{c_lime|8}} seconds will instantly bring you back to your original location.
|-
| [[Wormhole]]
| After casting Teleport there is a {{c_lime|2.0}} second delay before the cooldown begins.
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==Skill Design==
Each class has been given its own type of [[movement ability]] with a unique design/feel.
==Synergies==
* No [[synergies]] with any of the [[passive skillWizard passives]]s are yet known.
==Skill Rune EffectsDevelopment==
[[Image:Teleport_striking.jpg|frame|Teleport with [[Striking Rune]].]]
'''Teleport''' was first shown at [[BlizzCon 2008]] when the [[Wizard]] debuted. Back then, it was at Tier IV in the [[Arcane Skill Tree]] and wasn't playable in the demo.
In [[Diablo II]] there was only one class capable of using {{iw|Teleport Teleport}} without the use of the rune word {{iw|Enigma Enigma}}, the {{iw|Sorceress Sorceress}}. This was due to Diablo II having individual skill trees rather than just a spellbook like in the original Diablo.
File:Wiz-teleport1.jpg|Teleporting Wizard appears in mid-air.
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==References==
* [http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard Gameplay Report]
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011
* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] -- Diablo III 12th Sep 2011
{{Skill navbox Diablo III|Wizard}}
[[category:Wizard skills]]
[[category:Active skills]]
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