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Teleport
,added Skill Effects
It's unknown why the spell is only usable for short distance travel, but the likely scenario is that it becomes significantly harder for the caster to return to the [[Physical realm]], the farther away they try to re-emerge. The beacon-like gateways of Waypoints and Town Portal spells may address this problem, thus allowing longer travel distances.
==Skill Effects==
The following is a very quick list. See the [[Teleport rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
{{Active skill header}}
</noinclude>
{{Skill effects|Teleport|IconTeleport.png|([[clvl|Level]] 18)|
Teleport through the ether to the selected location up to {{c_lime|35}} yards away.<br>Cost: {{c_lime|15}} Arcane Power<br>Cooldown: {{c_lime|16}} seconds}}
|-
| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
| width="140px" | [[Calamity]]
| Casts a low power Wave of Force on arrival dealing {{c_lime|85 - 92}} physical damage to all enemies nearby.
|-
| width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]]
| [[Fracture]]
| Summon {{c_lime|2}} mirror images for {{c_lime|15}} seconds on arrival.
|-
| width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]]
| [[Safe Passage]]
| For {{c_lime|16}} seconds after you appear you will take {{c_lime|25%}} less damage.
|-
| width="40px" | [[image:IconGolden.jpg|40px|link=Golden]]
| [[Reversal]]
| Casting Teleport again within {{c_lime|8}} seconds will instantly bring you back to your original location.
|-
| width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]
| [[Wormhole]]
| After casting Teleport there is a {{c_lime|2.0}} second delay before the cooldown begins.
|-
<noinclude>
|}
<p style="text-align:center">Note: Information is based on a level 60 character and rank 7 runestones.</p>
==Skill Design==
<br>
<youtube>1O4Ubqa6Y2M</youtube>
==Synergies==