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Created page with "Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character l..."
Passive skills replaced [[Traits]] late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.
==Monk Passives==
This list is tentative and based on the beta build. Expect further refinements in the final game.
[[Exalted Soul]]<br>
Increases maximum [[Spirit]] by 20%.
* Enabled at level: 10
[[Frenzied Attack]]<br>
When wielding two weapons, the Monk has 20% increased [[critical hit]] chance and 30% increased critical strike damage.
* Enabled at level: 13
[[Aggression]]<br>
Increases [[Attack]] by 20%.
* Enabled at level: 15
[[Superior Skill]]<br>
Increases [[Precision]] by 20%.
* Enabled at level: 15
[[Expert Defense]]<br>
Increases [[Defense]] by 20%.
* Enabled at level: 17
[[Resonance]]<br>
Increases the duration of [[Mantra]]s by 120 seconds.
* Enabled at level: 19
[[Untouchable]]<br>
After dealing a [[Critical Hit]], increases [[Dodge]] chance by 10% for 10 seconds.
* Enabled at level: 19
[[Counterattack]]<br>
When the Monk dodges an attack, the next skill has its [[Spirit]] cost reduced by 40%.
* Enabled at level: 20
[[Weak Spot]]<br>
Increases [[critical hit]] damage by 100%
* Enabled at level: 20
[[Strength in Adversity]]<br>
Healing effects are improved by 50% if the Monk is under 35% life.
* Enabled at level: 23
[[Near Death Experience]]<br>
When the Monk receives a fatal blow, the Monk gains 30% HP and 30% Spirit.
* Enabled at level: 25
[[Flawless Technique]]<br>
Skills that generate [[spirit]] (primarily [[combos]]) do 20% more damage.
* Enabled at level: 28
[[Strength of Spirit]]<br>
Skills that require Spirit do 30% more damage.
* Enabled at level: 30
==Reference==
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229 Zediono's translation of JudgeHype's pre-beta report].
{{Skill_navbox_Diablo_III|Monk}}
[[category:Monk]]
[[category:Monk passives]]
[[category:Passive skills]]
==Monk Passives==
This list is tentative and based on the beta build. Expect further refinements in the final game.
[[Exalted Soul]]<br>
Increases maximum [[Spirit]] by 20%.
* Enabled at level: 10
[[Frenzied Attack]]<br>
When wielding two weapons, the Monk has 20% increased [[critical hit]] chance and 30% increased critical strike damage.
* Enabled at level: 13
[[Aggression]]<br>
Increases [[Attack]] by 20%.
* Enabled at level: 15
[[Superior Skill]]<br>
Increases [[Precision]] by 20%.
* Enabled at level: 15
[[Expert Defense]]<br>
Increases [[Defense]] by 20%.
* Enabled at level: 17
[[Resonance]]<br>
Increases the duration of [[Mantra]]s by 120 seconds.
* Enabled at level: 19
[[Untouchable]]<br>
After dealing a [[Critical Hit]], increases [[Dodge]] chance by 10% for 10 seconds.
* Enabled at level: 19
[[Counterattack]]<br>
When the Monk dodges an attack, the next skill has its [[Spirit]] cost reduced by 40%.
* Enabled at level: 20
[[Weak Spot]]<br>
Increases [[critical hit]] damage by 100%
* Enabled at level: 20
[[Strength in Adversity]]<br>
Healing effects are improved by 50% if the Monk is under 35% life.
* Enabled at level: 23
[[Near Death Experience]]<br>
When the Monk receives a fatal blow, the Monk gains 30% HP and 30% Spirit.
* Enabled at level: 25
[[Flawless Technique]]<br>
Skills that generate [[spirit]] (primarily [[combos]]) do 20% more damage.
* Enabled at level: 28
[[Strength of Spirit]]<br>
Skills that require Spirit do 30% more damage.
* Enabled at level: 30
==Reference==
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229 Zediono's translation of JudgeHype's pre-beta report].
{{Skill_navbox_Diablo_III|Monk}}
[[category:Monk]]
[[category:Monk passives]]
[[category:Passive skills]]