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[[File:Runestone1.jpg|frame|left|Crimson rune.]]
'''RunesRunestones''' are small items that can be socketed - one each - into any [[skill]], but not into [[traits]] or into [[item]]s, as could were runes in Diablo II. Diablo III's skill runes grant special bonuses to the skills with which they are used, altering their effects and generally enhancing them, although runic enhancements the changes that a rune makes to a skill may dramatically alter a skill's its utility.
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==Rune Runestone Functions==
[[File:Runes5.jpg|left|thumb|115px|The five Runes.]]
Runes have no function on their own, other than beautifying your inventory. They are only useful once they're [[socket]]ed into a skill, where they alter the skill's function and often improve it. However runic alterations may make a skill less suitable to a particular use. The Wizard's skill 'Ray of Frost,' for instance, produces a straight beam that deals damage and slows enemies instantly at any range when un-runed, but produces a swirling, 360-degree field of sleet in the Wizard's immediate vicinity when under the effect of an Indigo rune, or deals less damage but has a greater slowing effect when under the effect of an Obsidian rune.
The functions of the runes Runestones are not entirely predictable in a given skill. Their bonuses vary widely and wildlygreatly, and all rune functions are custom assigned by the devs; none of them are simply +x damage, or +X casting speed. ([[Gems]] provide those sorts of predictable bonuses when socketed into itemseach type has a unique effect on each skill.) Creating Devising and implementing the rune effects of the Runestones was a tremendous amount of work for the Diablo III's developers and artists; there are nearly 120 skills x 5 runes in the game, eachwith six Runestone permutations in seven levels of potency.
* [[Alabaster rune]]: Wild card functions.
===Higher -Level Rune Runestone Functions===
[[File:Runes-level.jpg|thumb|300px|Runestone levels]]
<blue><font color="#FFFFFF">Will the increase in rank continue the change that the first rank made to the skill? For example, with the WD blow dart skill, the alabaster runes turn the dart into a snake. What does a higher ranking alabaster rune do?</font>
<b>Bashiok:</b> Yes, the mechanic stays the same for the rune type in all ranks (more or less). It simply increases in power. For the alabaster Alabaster-in poison dart -Poison Dart example I’m actually not sure the increase in effect, but it likely plays off of the stun effect (higher ranks stun the target for longer). Runes that reduce cost reduce even more cost as the rank increases. A rune that would cause multiple projectiles would fire even more projectiles as the rank increases, etc. It’s not necessarily a hard and fast rule though that the increase must only be one thing. Maybe it means more projectiles AND ups the damage a little to make sure it remains competitive with other runes or skills. It has to be a somewhat fluid system.</blue>