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Long Reach

446 bytes added, 02:48, 2 February 2011
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'''Long Reach''' is a [[TierMonk]] Tier 1 [[monk skills|skill]], which requires a unlocked at [[clvl|character level]] of 2. Using this skill the Monk is able to hit multiple enemies with each attack, providing they are within fairly close range.<br>This is a one of two [[combo]] skillskills available to the Monk in the first tier. Combo skills generate [[spirit]].
Using this skill the Monk is able to hit multiple enemies with each attack, providing they are within fairly close range.
|quantity= NA
|effect= Multi Target
|school= [[Physical]]|resource= None[[Spirit]]|cost= NoneUnknown
|cast-time= Instant
|duration= None
}}
The Monk hits multiple targets in front of him, and also gains [[spirit]] points with every hit.
 
::It seemed like the maximum reach was about 3 character lengths away from the monk.
[[Combo]] skills are the cornerstone for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on [[Hands of Lightning]]), and build up the [[Spirit]] needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.
* '''Rank 1:''' The Monk projects lines of pure force that allow him to hit several enemies a short distance away. Deals X% of weapon damage.
  ==[[Synergies]]==
Various [[Monk traits]] augument this skill.(Since most Monk skills depend on base weapon damage and probably attack speed, traits which enhance those, and not the skill specifically, are also listed here)<br>
[[Precision]] :Increase melee damage for each point in dexterity.<br>
[[Rapid Strikes]] :Increases attack speed.<br>
[[Frenzied attacks]]:Increases chance of critical strikes as well as their damage.<br>
 
 
==[[Rune|Skill Rune]] Effects==
* None known.
 
==Development==
This skill was first revealed at [[BlizzCon 2010]], and it is a [[combo]] skill which allows the Monk to gain spirit with each hit.
 
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==References==
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{{Slave navbox Diablo III|Monk}}
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