17,263
edits
Changes
ADVERTISEMENT
From Diablo Wiki
Combat
,no edit summary
[[Physical Damage]]:
* Critical hit: Deals double damage.
[[Arcane Damage]]: Purple in coloration.
* Critical hit: Arcane crits "silence" targets. (Silenced targets can not cast some spells, such as a [[Skeletal Summoner]] or [[Goatman Shaman]] resurrecting fallen minions.)
[[Cold Damage]]: Blue in coloration.
* Critical hit: Cold crits freeze targets for 2 seconds.
[[Fire Damage]]: Red in coloration.
* Critical hit: Fire crits set targets ablaze, adding [[DoT]] to the initial fire damage.
[[Lightning Damage]]: White in coloration.
* Critical hit: Lightning crits stun targets for 2 seconds.
[[Disease Damage]]: Green in coloration. (Formerly known as "Toxic.")
* Resisted by Poison resistance.
** Diseased units suffer a damage debuff; they take more damage and deal less.
[[Poison Damage]]: Green in coloration. (Also known as Acid.)
* Resisted by Poison resistance.
** Poisoned units suffer a health debuff; their regeneration and healing is lessened or reversed.
[[Holy Damage]]: White in coloration. (Found mostly on [[Monk skills]].) Extra damage to [[Undead]]?
One of the biggest effects of this change is that spell casters will no longer be able to wearing all +[[magic find]] gear. A [[Wizard]] or [[Witch Doctor]] can wear that sort of gear if they want, but if they forgo +%spell damage equipment their killing power will be very poor; much like a physical damage character trying to play in Hell with a base damage weapon.
* See the [[Spells#Spell_Damage|Spell Damage]] article for full details.