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Combat

986 bytes added, 11:25, 23 January 2011
Damage Types Update
[[Holy Damage]]: White in coloration. (Found mostly on [[Monk skills]].) Extra damage to [[Undead]]?
* Critical hit: Unknown.
 
 
==Spell Damage==
 
One of the biggest changes to [[combat]] in Diablo III is the way spell damage is calculated. It's been changed to work much like physical damage does; spells now come with a fairly low base damage, much like weapons, and that value is acted upon by attributes, spells, traits, and equipment bonuses, all of which factor in to the final spell damage. Equipment with +%spell damage is quite common, and mage characters will want to collect as much equipment of that type as possible, in order to improve their killing power.
 
One of the biggest effects of this change is that spell casters will no longer be able to wearing all +[[magic find]] gear. A [[Wizard]] or [[Witch Doctor]] can wear that sort of gear if they want, but if they forgo +%spell damage equipment their killing power will be very poor; much like a physical damage character trying to play in Hell with a base damage weapon.
 
See the [[Spells#Spell_Damage|Spell Damage]] article for full details.