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Mike Nicholson

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[[Image:Mike-Nicholson-Blizzcon2010-1.png |thumb |right |370px |Mike Nicholson at Blizzcon 2010.]]
'''Mike Nicholson''' is a Senior Artist on [[Diablo III]]. Mike is known as the "UI guy," and he's worked extensively on the game [[interface]], [[inventory]], [[icons]], and other related tasks.
==Background==
Mike has worked at a number of different game companies and has pretty much done the entire spectrum of activities associated with game design.<ref>[http://www.linkedin.com/in/mikenart Linked-in profile for Mike Nicholson].</ref> He spent about 7 years working with DreamForge on multiple award-winning role-playing and strategy PC games. After the dissolution of DreamForge in 2000, he has since picked up a great deal of experience with a number of well-known game companies such as Sony Computer Entertainment, Monolith, and Sigil Games Online.
===Interviews===Mike talked with [[Bashiok]] a bit about his career during Blizzcast #8. <ref>[http://www.diii.net/blog/comments/blizzcast-8-live-with-diablo-iii-goodiesBlizzcast #8]. 2009-03-30.</ref>
::'''Bashiok: '''Mike Nicholson who is a new face and voice to those following Diablo III, what do you do on the team?
::'''Mike:''' So, you know you kind of take a look around and go well I guess I need to get back into art. Came out to California and started doing 3D environments and kind of worked all the way back up to interface, where Iā€™m back to doing 2D art again.
===Artwork===
Mike maintains a [http://sites.google.com/site/mikenart/ personal website].<ref>[http://sites.google.com/site/mikenart/ Mike Nicholson's personal website].</ref> There, you can see numerous, stunning examples of his art. Many pieces (from both games and otherwise) are featured there. On display are beautiful, colored samples from the ''World of Warcraft: Trading Card Game (WoW:TCG)'', concept art for various games, original ''Vanguard: SOH'' item lore '''and''' item artwork, personal artwork, as well as examples of interface design.
==Game Credits/Experience==
*2007 - ''Vanguard: Saga of Heroes'', Sigil Games Online; '''Senior Artist/UI Designer'''
*2006 - ''Condemned'', Monolith Productions; '''UI Concept Designer'''
*2005 - ''The Matrix Online'', Monolith Productions; '''Art Director'''
*2005 - ''God of War'', Sony Computer Entertainment Studios: Santa Monica; '''Additional Artist'''
*2004 - ''Fallout: Brotherhood of Steel'', Interplay Entertainment; '''Special Thanks'''
*2004 - ''Trigger Man'', Point of View; '''Artist'''
*2003 - ''Run Like Hell'', Interplay Productions; '''Art, Additional Design'''
*2001 - ''Giants: Citizen Kabuto'', Interplay Productions; '''Artist'''
*1999 - ''Warhammer 40k : Rites of War'', DreamForge; '''Lead Artist, 2D Art Team'''
*1998 - ''Sanitarium'', DreamForge; '''Lead Designer, Additional Graphics/Artwork, 3D Art, Writing/Dialogue/Story, Storyboarding'''
*1997 - ''War Wind II: Human Onslaught'', DreamForge; '''Artist'''
*1996 - ''War Wind'', DreamForge; '''Graphics/Artwork'''
*1995 - ''Anvil of Dawn'', DreamForge; '''Artist, Rule Book Illustrations'''
*1995 - ''Chronomaster'', DreamForge; '''Lead Artist, Cover Art'''
*1995 - ''Ravenloft: Stone Prophet'', DreamForge; '''Graphics/Artwork'''
*1994 - ''Menzoberranzen'', DreamForge; '''Artist'''
==References==
* [http:<references//www.diii.net/blog/comments/blizzcast-8-live-with-diablo-iii-goodies BlizzCast #8]>
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