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Combat
,→Damage Types
Damage in Diablo III takes the following forms. Every form of damage can count for a [[critical hit]] (caused by various item or skill properties) and when a "crit" is landed, a bonus effect is added along with increased damage.
[[PhysicalDamage]] Damage:
* Critical hit: Deals double damage.
[[ArcaneDamage]] Damage: Purple in coloration.
* Critical hit: Arcane crits "silence" targets. (Silenced targets can not cast some spells, such as a [[Skeletal Summoner]] or [[Goatman Shaman]] resurrecting fallen minions.)
[[ColdDamage]] Damage: Blue in coloration.
* Critical hit: Cold crits freeze targets for 2 seconds.
[[FireDamage]] Damage: Red in coloration.
* Critical hit: Fire crits set targets ablaze, adding [[DoT]] to the initial fire damage.
[[LightningDamage]] Damage: White in coloration.
* Critical hit: Lightning crits stun targets for 2 seconds.
[[DiseaseDamage]] Damage: Green in coloration. (Formerly known as "Toxic.")
* Critical hit: Disease crits deal an unknown bonus.
* Resisted by Poison resistance.
** Diseased units suffer a damage debuff; they take more damage and deal less.
[[PoisonDamage]] Damage: Green in coloration.
* Critical hit: Toxic (poison) crits deal an unknown bonus.
* Resisted by Poison resistance.
** Poisoned units suffer a health debuff; their regeneration and healing is lessened or reversed.
[[HolyDamage]] Damage: White in coloration. (Found mostly on [[Monk skills]].) Extra damage to [[Undead]]?
* Critical hit: Unknown.
Is there much difference between poison and disease? They’re both internal maladies that hurt over a period of time.—Grug<br>
Fairly significant in their difference, but both countered with a single resistance. Damage/resists aren’t design complete though.—Diablo</blockquote>
=Health Bar=