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The skill tree is an [[interface]] window in which all of the skills available to each class are displayed. When a character in Diablo III gains a level (or possibly earns a skill point from a [[quest]] reward), it can be placed into one of the [[skills]] in the skill treemenu, thus enabling or upgrading that ability.
The forms of the skill trees in Diablo III have evolved radically during the game's development. The current form, revealed in October 2010, has no "tree" aspects to it. Skills are listed in tiers, with no dependency or synergy connections between them, and only a minimum Clvl as a pre-req. There are no [[Respecspassive skills]] will be available in the trees anymore, since they were all moved to change skill points after after they're placedthe [[traits]], and leaving just [[runestonesactive skills]] can be socketed into skills, greatly modifying their formsto spend skill points upon.
==Skill Tree Evolution==[[File:Interface-skills-dh1.jpg|thumb|Skills menu, Blizzcon 2010.]]The forms of the skill trees tree format we'll see in Diablo III have evolved radically during the game's development3 has undergone many design changes, and is still in flux. The current formseen at Blizzcon 2009 (represented by images further down this page) was thought to be fairly final, revealed but in October November 2009 Blizzard let it be known that the UI had been entirely reworked, and was now quite different. The new skill interface, as seen at Blizzcon 2010, has no "tree" aspects can be viewed to the right. It's a blurry cell phone cam picture, but it's the only one currently available. The skills/traits tabs can be seen on the top. This isn't the actual skill tree (list). This is what a player sees when they select the skill window. It shows the available skills; the ones that have skill points invested in them. Skills are listed in tiersnot all available at once; note the "locked" icons on the lower four skill spots. This is because this character is level 9, and has only gained access to three skills, with no dependency or synergy connections between themthe Clvl requirements of the Tiers at 2, 3, and only 6. As soon as the character reaches level 10, a slot for a minimum Clvl as 4th active skill becomes available. Clicking the large red button opens up the full skill listing (displayed alongside this current skills list), which shows all 25~ skills possessed by a pre-reqcharacter class. There The skills are no [[passive listed in tiers, without any prereqs other than Clvl. That interface is used to spend new skill points, and when a new skill is purchased, it is automatically added to the skills]] in listed on the trees anymoremain skill window, since they were all mvoed seen to the right. '''Other Diablo III Interface elements:'''* [[Interface|The Belt Interface]].* [[Skills and traitswindow]]** [[Skill trees]], leaving just .* [[Quests|The Quests and Lore window]].* [[active skillsArtisan|The Artisans window]] to spend skill points upon.
===The Grand Skill Tree EvolutionMakeover===The skill tree format we'll see in Diablo 3 has undergone many design changes, and is still in flux. The form seen at Blizzcon 2009 (represented by images on this page) was thought to be fairly final, but in November 2009 Blizzard let it be known that the UI had been entirely reworked, and was now quite different.
The first word came on November 21st, 2009. [http://diablo.incgamers.com/blog/comments/skill-trees-gone1 Skill trees gone], via two Twitter posts.
* The skill system revision is in full force. Trees begone! I think it might be a winner.
* We’re implementing and will be testing a new system that changes how skills are acquired. That’s all I’ll say.
Much player speculation ensued, some of it [http://diablo.incgamers.com/blog/comments/more-no-skill-trees-speculation/ was shot down], and a bit more explanation (without details) was offered on the 25th. [http://diablo.incgamers.com/blog/comments/non-skill-trees-discussion-evolves/]
:: Can you say why you guys decided to drop the skill tree? What deficiencies did it have that you felt another system could do better? --by JeffKamo
[[Image:Skill-tree-blizzcon09-wiz-muldric.jpg|thumb|right|200px|[[Wizard skill|Wizard Skill Tree]] circa Blizzcon 2009.]]
The big changes were further hinted at on June 18, 2010[http://diablo.incgamers.com/blog/comments/updates-on-fury-skills-and-potions/], and then again a couple of weeks later. [http://diablo.incgamers.com/blog/comments/skill-caps-increase-on-nm-hell/]