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Skill trees

180 bytes added, 09:10, 4 November 2010
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[[Respecs]] will be available to change skill points after after they're placed, and [[runestones]] can be socketed into skills, greatly modifying their forms.
The forms of the skill trees in Diablo III have evolved radically during the game's development. The current form , revealed in October 2010, has no "tree" aspects to it. Skills are listed in tiers, with no dependency or synergy connections between them, and only a minimum Clvl as a pre-req. There are no [[passive skills]] in the skill treesanymore, since they were all mvoed to the [[traits]], leaving just [[active skills]], and the trees are not divided into sub-trees; all skills are arrayed in a sort of menu, allowing each class to mix and match freely between themspend skill points upon.
==Skill TreesTree Evolution==The skill tree format we'll see in Diablo 3 has undergone many design changes, and is still in flux. The form seen at Blizzcon 2009 (represented by images on this page) was thought to be fairly final, but in November 2009 Blizzard let it be known that the UI had been entirely reworked, and was now quite different. No further details have since been revealed.
The first word came on November 21st. [http://diablo.incgamers.com/blog/comments/skill-trees-gone1 Skill trees gone], via two Twitter posts.
::'''''Diii.net:''' Another follow up on that issue. People are wondering if the skills will be like Diablo 2 or more like World of Warcraft. Will we see more skills forever, or get the top level at level 30ish?
::'''Jay Wilson: '''Diablo 2. We’re following the same model. Here essentially our Nightmare and Hell difficulties are an extension of normal difficulty, not a continuation of more content. So normal difficulty ends our core game, and then nightmare and hell are replays of them on higher skills levels. So we are going to allow you to continue and develop your skills into the higher difficulty levels.
 
As of October 2010, the seven skill tiers were reached at Clvl 2, 3, 6, 10, 14, 20, and 26.
The skills were not as discrete as those in Diablo 2, and there was considerable overlap between skills in different trees. It appeared that the D3 team intended players to specialize in one tree per character, and thus included skills with redundant basic functions, such as +damage, +defense, etc.
 
====2009 Evolution====
It's known that the skill trees were largely reworked in late 2009, but no images or further details have yet been revealed.
 
==Development==