17,263
edits
Changes
ADVERTISEMENT
From Diablo Wiki
→Diablo III's Technology=
Blizzard doesn't announce their system requirements or recommendations until shortly before a game is finished. They don't know before then, since the final stages of programming include lots of optimizations to lower the machine load and streamline the program. Their goal is to keep their games playable on reasonable systems, without sacrificing performance or graphics.
==Diablo III's Technology===
Diablo III is made completely in 3D, using [[Havok]] physics engine, with a custom game engine made by [[Blizzard]]. The game is currently native to DirectX 9, and will not require DirectX 10 to run. The game will probably use a slightly higher level of system requirements than [[StarCraft II]], which also uses Havok & DirectX 9, and is the closest thing we can compare the game to.
::''We don't exactly know what the system specs are yet, but we'll try to keep them pretty low. We make a lot of decisions about what we do and do not put into our graphics, in order to keep the game running fast. One of the reasons why we talk a lot about art style, and how we focus a lot on art style, stylization of art over... when we do that it allows us to have a good looking game about falling back on technology, our technology does not have to carry us when we have such great art in the game.''
==Starcraft 2 System Requirements==