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Diablo III System Requirements

407 bytes added, 12:34, 21 September 2010
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Blizzard doesn't announce their system requirements or recommendations until shortly before a game is finished. They don't know before then, since the final stages of programming include lots of optimizations to lower the machine load and streamline the program. Their goal is to keep their games playable on reasonable systems, without sacrificing performance or graphics. ==Diablo III's Technology=== Diablo III is made completely in 3D, using [[Havok]] physics engine, with a custom game engine made by [[Blizzard]]. The game is currently native to DirectX 9, and will not require DirectX 10 to run. The game will probably use a slightly higher level of system requirements than [[StarCraft II]], which also uses Havok & DirectX 9, and is the closest thing we can compare the game to.  You can read more on StarCraft II's requirements and DirectX compatibilities as well as shader info here:
* [http://www.starcraftwire.net/articles/954/starcraft-2-graphics-requirements-confirmed Graphics Requirements Confirmed] - The most prominent part of the system requirements, the graphics requirements released from Blizzard document.
* [http://www.starcraftwire.net/articles/675/starcraft-2-system-requirements StarCraft II System Requirements] - System requirements analyse from available information.