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63 bytes removed, 22:45, 25 January 2010
Locked Chests, and Chest Quality
==Locked Chests, and Chest Quality==
One feature from Diablo 2 that that appears to will not be changing returning in D3 Diablo 3 is that we will not see the locked chests that were introduced in Diablo IIchest. [[Bashiok]] explained why in September 2008. [http://www.diii.net/blog/comments/bashiok-on-chests/ a forum post on September 8, 2008]:
::''There have been a few discussions about chests, what they meant in the previous game, and what they'll mean in Diablo III. Currently there are no locked chests, and it's not something we're looking to reintroduce for now. We have discussed varying chest quality and types, adding randomness not only to the appearance of a chest but also the value of items it may drop or possibly specifically what types of items it's guaranteed to drop. Mix it up a bit and make finding a chest exciting, but make finding a special chest something even rarer and more exciting. It could certainly make exploring the entire floor of a dungeon more compelling before moving on.''
Players often complained about the locked chests in [[Diablo II]], since they didn't necessarily drop any more or better stuff, and having to carry keys was thus a nuisance without much redeeming value. The [[D3 Team]] seems to be removing this argument before it can even begin.
He explained this further Bashiok addressed locked chests again in a forum post from February, 2009. [http://www.diii.net/blog/comments/chests-and-unannounced-classes/ 24 February, 2009]:
::''Having keys that are dropped for specific uses, that have more story and questing elements tied to them are definitely possible. In a general 'designery' way [[Leoric]]'s crown was essentially a key used to unlock the boss fight in the [[BlizzCon]] demo. So I don't think it's out of the question to then have a [[key|literal key]] be used for more quest-centric chest unlocking purposes.''