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Diablo: The Kingdom of Shadow

9,941 bytes added, 21:40, 14 September 2009
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Zayl used his favorite spells for this type of threat: Talon of Trag'Oul (a bone spear) and summoned the Den'Trag (the Teeth of Trag'Oul -- a shower of swift, deadly shafts). Gorst fought with his mighty axe. However, these golems adapted to both spells and weapons, and wouldn't be affected a second time. Zayl asked Gorst to switch targets. They succeeded and went on their way to search for Captain Kentril Dumon.
 
 
Zayl asked Gorst for any belonging of Kentril. Gorst had a brooch of a previous Westmarch Monarch given to Kentril by his father as a token of good luck. The words inscribed on it read:
For Honor, For Duty, For King and Kingdom.
 
 
Kentril gave it to Gorst a year ago when he almost gets killed. Kentril said Gorst needed it most. Zayl used it to lead them to Kentril's whereabouts. They descended the long stairway to the depths of the palace. The iron door with the gargoyle head stopped them from reaching their friend.
 
 
They attempted to open the door, but the gargoyle head grew, and the entire body of the gargoyle appeared out of nowhere chasing them with its talons. Zayl conjured a spell that made Gorst invulnerable to attacks, and reverting any attacks upon Gorst back to the Gargoyle which ended in shreds.
 
 
Yet the door wouldn't open. The gargoyle doorknob was a mere guardian, the way to open the door was of magical nature. Gorst suggested Zayl to use Humbart for this task. Humbart saw the magical lines converging to where the gargoyle head was placed. Following Humbart's instructions, Zayl placed the tip of his ivory dagger on the proper spot. Words of power formed in the lips of Zayl, to divine the key to open the iron door: "Tezarka".
 
 
The door opened to reveal an empty hexagon-like chamber with countless books and specimens in jars. And the stone platform in the center, but no trace of Captain Kentril Dumon. Zayl couldn't detect anything unusual.
 
 
Humbart took a look at the platform. The skull could sense great power, the runes glowing like a star, primal earthly and unearthly forces flowing from the runes around the platform. Yet Humbart couldn't see Kentril anywhere, even when the medallion pointed straight at this point.
 
 
Lord Juris Khan, Atanna and Quov Tsin continued their spellwork. The king revealed Kentril the truth. He had created a secret spell that would suck the life force of his priests and mages to complete the transcendence of Ureh into Heaven. He didn't want the chance of any traitors in their amidst. However, Gregus Mazi figured out the purpose of what would happen after their spellwork was fulfilled, and used some of the power to teleport himself away from Ureh. Everyone died, except Tobio.
 
 
The spell went awry. Instead of heading to Heaven, Ureh was stuck in a timeless limbo between Heaven and Hell. The Archangel Mirokodus convinced Lord Juris Khan to merge to gift him with power. In this limbo, he crafted a way to return to the world of Sanctuary: the Key to Light and the Key to Shadow.
 
 
Tobios refused to help Lord Juris Khan telling him he had gone insane and corrupted by demons. For this, the king imprisoned him. Some of the men of Ureh helped to place both Keys in place. One at the depths of the caverns and the other at the top of Mountain Nymyr.
 
 
Gregus Mazi may have sensed this, and returned to Ureh in secrecy. Gregus freed Tobios from the prison, and both crafted a plan to avert the return of Ureh to the mortal plane. Tobios went to the top of Nymyr to destroy the Key to Light, while Gregus Mazi went to the caverns below to do the same to the Key to Shadow.
 
 
Gregus Mazi failed, and Lord Juris Khan cursed him into becoming stone around a stalacmite, becoming part of Mountain Nymyr. Tobios was struck with lightning by Lord Juris Khan, but he succeded throwing the Key to Light to the other side of the mountain where he couldn't reach it.
 
 
Kentril suspected everything he had said when they arrived was a lie. However, he was curious. Kentril asked Lord Juris Khan to show him an image of the archangel that gave him the visions. With a spell, he summoned forth an image of Archangel Mirakodus.
 
 
The tall angelic form glowed as bright as a sun. Clad in glorious bright platinum armor, intricate runes and sculptured glyphs decorating hsi breastplate. His shoulders radiated a display of crackling, writhing tendrils of pure energy, fiery wings. He held a flaming sword.
 
 
His hood was thrown back, in contrast with other angels which are depicted as hooded faceless beings. Golden hair with a visage of perfection. The beauty and perfection of the image of this archangel was rapturing. However, as the image drew off his very soul, and engulfed his mind with horror, one name in all of Sanctuary came to mind that could inflict such terror within him ... Diablo.
 
 
Diablo disguised to fool Lord Juris Khan into casting a spell to create an inbalance in Sanctuary by trascending Ureh to Hell, but this failed when Gregus Mazi broke away from the ritual's spellwork, sending Ureh to a timeless limbo between Heavena nd Hell.
 
 
By returning Ureh to Sanctuary, Diablo sought to create a permanent gateway between Hell and Sanctuary and other realms beyond.
 
 
With Kentril's request accomplished, Lord Juris Khan proceeded with the final rites of the spellwork aiming a dagger to Captain Dumon's heart. The blood is the strongest representation of life. Khan dealed with powers that are part and sum of that which keeps the natural order in balance. To bind the power, they needed Kentril's blood.
 
 
Blood is the river of life. Blood is the sustenance of the heart, and the heart is the key to teh soul. The soul is the guide to Heaven and the guide to mortality.
 
 
Right before Lord Juris Khan plummeted the dagger to Kentril's heart, Zayl had managed to draw from teh power of the runes on the platform to open a small crack in the magic around the platform that separated this spot into various versions of itself. He undid Kentril's magical cuffs and pulled him out of harm's way.
 
 
With the power of the runes, he managed to teleport Gorst, Kentril and himself. He intended to return to their camp outside Ureh, but the spell went awry and sent them somewhere on Mountain Nymyr.
 
 
Kentril revealed all he learned from Lord Juris Khan's confession. Zayl figured out everything else with his own findings. Diablo intended to return Ureh to the physical world to unleash his army of zombies against Sanctuary and to establish a gateway from which the forces of Hell could enter Sanctuary.
 
 
Kentril said he won't be able to. They needed Kentril's blood, and now they are safe. Zayl said the spellwork was very advanced and in a desperate moment like this Khan still had Quov Tsin to draw the blood. Indeed, Khan pushed Quov Tsin upon the platform and stabbed him in the heart to complete the ritual.
 
 
It was a matter of waiting for the set of the sunlight upon Nymyr to touch the Key To Light to make Ureh permanently bound to Sanctuary.
 
 
Zayl requested Gorst and Kentril to let him take three drops of blood from each. He created two golems looking like them. With what remained of the powers he drew from the runes, Zayl teleported to the caverns beneath Ureh to remove the Key to Shadow.
 
 
This distraction woudl allow the real Kentril and Gorst to climb to the top of Nymyr to take care of the Key to Light.
 
 
As expected, Lord Juris Khan attacked Zayl and his golems sending Ureh zombies at him. When this failed, he reanimated Gregus Mazi's stony corpse. Zayl caused it to explode causing his own golems to shatter slightly. Yet Khan did not see through the facade in the dim light.
 
 
Both magicians dueled one on one, but Khan was far superior with his master's support. Humbart's voice snapped at Lord Juris Khan who looked to the ceiling thinking his master had just talked to him. This distraction allowed Zayl to stab at Lord Juris Khan past his magical shield defenses.
 
 
Wounded, he summoned the zombies to overwhelm Zayl. Above, hundreds of zombies climbed at fast pace to reach Gorst and Kentril. Gorst decided to stay behind to distract them. His sacrifice would give Kentril enough time to reach the Key to Light.
 
 
Gorst was overwhelmed and in a last act of sacrifice jumped off the cliff taking those zombies strapped to his back and arms with him down; and forming an avalance of zombies as he struck those still climbing the mountain below.
 
 
Kentril reached the Key to Light but was lured by the sweet voice of Atanna who plead for him to stay forever to her side. He snapped off the trance and faced a few of the zombies. With his sword he managed to fight them, and throw a few off the edge. Now Lord Juris Khan projected an image as big as the mountain growing skyward still offering Kentril all the riches he had first promised. When this didn't work, he threatened Kentril.
 
 
Kentril grabbed the Key to Light and jumped to his death hoping his swift fall would shatter the Key. His fall slowed down as Lord Juris Khan grabbed him, commanding Kentril to return the Key to its base atop Nymyr.
 
 
He instead released the Key and let it fall. It shattered as it stroke the ground. All the zombies still climbing reeled in unearthly pain and melted cascading down to the city. Lord Juris Khan's magical image melted as well, his flesh becoming the zombie-like features of the citizens of Ureh, then pieces of his face and body crumbling. Yet beneath all that, one who lurked within manifested briefly. The image of Diablo appeared before fading away.
 
 
His descent fastened and Kentril awaited his quick death. Just a hundred feet from the ground, his descent slowed down. High atop the balcony, Atanna's arms reached toward Kentril. The dawn arrived and sunlight touched upon Ureh. As it touched Atanna, curiously it didn't melt her. She simply faded away. Kentril's descent fastened once more, and he lost consciousness.
 
 
Zayl used his ivory dagger to awaken Kentril. He had blacked out for two days and a half. Kentril had broken ribs and a shoulder, but he wanted to leave the city. Zayl took him to their former camp, and from there they would travel to Zayl's people for proper healing. As they looked back to Ureh, Kentril said it was better to forget about Ureh forever. Nevertheless, hidden from Zayl's view, Kentril put the brooch with Atanna's portrait in his bag.
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