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Revenge
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|synergies= Taunt
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The mechanic for this skill was probably taken from Warrior skills in World of Warcraft, where you can only cast some skills if you've been hit in Barbarian retaliates by smashing the last X seconds. It is unknown if it costs Furyground with a vengeance, but with taking the restraints on the skill, it is quite possible it will be Fury freelife force of enemies who still cling to life.
==Skill Design==
Revenge is a good skill to heal up when swarmed, as when surrounded by monsters, the chances of Revenge being usable becomes quite high, and the amount healed is in percentages, so hitting 5 enemies will give you 10% of your total health at rank 1. The damage is also good, 150% of a very damaging yet slow weapon will make this skill useful to cause some havoc and heal up.
The mechanic for this skill was probably taken from Warrior skills in World of Warcraft, where you can only cast some skills if you've been hit in the last X seconds. It is unknown if it costs Fury, but with the restraints on the skill, it is quite possible it will be Fury free.