73
edits
Changes
ADVERTISEMENT
From Diablo Wiki
Monk
,no edit summary
The '''Monk''' is a [[melee]]/[[caster]] hybrid, with focus on martial arts close combat. He's is like a mix between the [[Assassin]] and [[Paladin]] from Diablo II, and shares a few traits with the Monk of from Diablo: Hellfire.
|foes= None Known
}}
The male Monk character comes from the Monasteries of [[Ivgorod]] in the Foothills. They are taken into the Monastery at a young age, where they are taught ancient knowledge, ; the belief in 1001 gods that are in dwell within everything (one god in water, one god in fire, one god in the air, etc.), martial arts, and meditation to remove sins from purify the body and martial artssoul.
The Monks have a fondness of for structure and creativity, which is why they have various symbols on their bodies and their . Their light magic is brought to life through runes, symbols that invoke the light to aid them. It is said that each Monk has a tattoo on his back, that chronicles their lifetime/adventures (needs confirmation), and that it may take a monk an entire lifetime to finish complete the tattoo on his back.
The Monk monk serves the Elder Monks of the monastery, who seek to destroy evil in all forms. He thinks of himself as the weapon of the gods against all that is evil, he . He is a peaceful, patient and a good man who aids people those who suffer, with no hatred against anyone, in contrast to the [[Barbarian]]. He is adept in Martial Arts, being able to defeat multiple foes without the aid of weapons.
The "theme" of the Society of Monks is a mix of "spiritual" Buddhism and "eradication of evil" of the European churches while maintaining an Asian/Indian visual theme. [[Abd al-Hazir]] writes about an encounter with a Monk in a tavern, in his [[Writings of Abd al-Hazir: Entry no. 0032|32nd entry]] of the [[Writings of Abd al-Hazir]].
The monk was partly made as an opposite to the [[Barbarian]], with more focused gameplay. He's is also quite relatively weak, so a lot of the class design is built upon the monk [[debuff]]ing his foes, to receive less damage himself.
[[Jay Wilson]] mentioned [[D3 Team]] wanted to make a character than isn't necessarily one of the easiest characters to start with, but he the Monk will even out with the other classes later on in both power and difficulty.
===Combat System===
[[Image:Monk - Way of a hundred fists.jpg|thumb|left|[[Way of the Hundred Fists]] in action.]]
The Monk's concept was that of a fighting game character, where the player could create combos by pressing the right buttons at the right time. This being not so different with the Monk, as almost all skills have 3 stages. Each stage of each skill does performs a specific action, the . The player can chain these stages into a combo, being able to create 12 different combos from only 4 spells. In addition to that, many custom combos can be made that fit the player's style of combat.
Using a skill will cast the first stage of that skill, the . The player has a 0.6 second window to press the skill again to advance to the next stage of that skill OR to press another skill to advance to the next stage of that (or a different) skill, that may lead to the 3rd stage of any other said skill. Alternatively, the player can wait for the 0.6 second window to pass and use the skill again , to re-use the first stage of that the skill, if he wishes so.
**Stage One: Way of the Hundred Fists, move in close to the enemies.
**Stage Two: Crippling Wave, lower the damage of the enemies.
**Stage Three: Exploding Palm, Apply the DoT to a damaged enemy and watch the bunch of monsters go boom! (make sure the enemy dies before the bleed ends)
During the BlizzCon 2009 Diablo 3 Heroes and Monsters panel, it was said that the combat style was influenced by the combat styles of the Assassin in Diablo 2: Lord of Destruction and the Rogue class in World of Warcraft.
===Wizard Skills===
The [[Monk skill]]s are arranged into to three distinctive skill tree categories:
* [[Skill Tree A|A]]
* [[Skill Tree B|B]]
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.
The monk use uses a very special combat system that is better explained above.
====Tree A Skills====
[[Image:Monk_-_Seven_Sided_Strike02.jpg|thumb|right|150px|[[Seven Sided Strike]]]]
The [[Skill Tree A|A-Tree]] seems like to be a "Combat" skill tree, with skills related to dodging, or manoeuvring maneuvering in combat.
* Tier 2 Skills
** [[Force Without Thought]]
====Tree B Skills====
[[Image:Monk-exploding-palm.jpg|thumb|right|150px|[[Exploding Palm]]]]
The [[Skill Tree B|B-skills]] kind of look like resemble a [[debuff]]ing tree, where you make your opponents weaker (or part of your arsenal with [[Exploding Palm]].
* Tier 1 Skills
** [[Crippling Wave]]
==Development==
The Monk was the Fourth [[class]] to be revealed by Blizzard, debuting during the opening ceremony of [[BlizzCon 2009]], in front of 26,000 cheering fans and countless DirecTV viewerviewers. As with much of Diablo III, the [[D3 team]] took inspiration from old Pen and Paper RPGs and from Fighting Games/Console Brawlers.
There is no female Monk at the moment, but according to [[Jay Wilson]], they have started the process on creating creation of the female Monkis in progress.
The Monk was first we ever heard of the Monk was almost a year ago, shortly after the [[Wizard]] was unveiled at [[BlizzCon 2008]]. Jay Wilson just commented and said us fans would love it [http://www.diii.net/blog/comments/exclusive-jay-wilson-interview/].