The Alchemist is a fan class designed for Diablo 3. It is mainly a caster class, with several possible variations on gameplay and multiple builds.
''The page is not yet completed. There are still some formatting issues to deal with and skills to write.''
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==Background==
{{Classbox
|game= Diablo III
[[Image:[[Image:Example.jpg]]]]
|classtype= official <!-- fanclass / joke / official / official_Diablo_III -->
|role= [[Caster]]
|attrib= [[Vitality]] [[Willpower]] [[Life]] [[Mana]]
<!-- Class Skills -->
|skilltree1= Potion Skill Tree
|skilltree2= Hex Field Skill Tree
|skilltree3= Phenomenon Skill Tree
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|origin= [[Dry Steppes]]
|affiliation= Oruegia Society
|friends= Several clans
|foes= Demons
}}
Hailing from the southern reaches of the Dry Steppes, the Alchemists of the Oruegia Society strive to learn and record all knowledge found in the world of Sanctuary. Normally reclusive, young alchemists are sent out into the world to broaden their knowledge of the magicks and beliefs of other cultures. Many individuals hold the title of Alchemist, but few are trained in the ancient arts of the Oruegia, the eldest of alchemical orders. The purpose of the Society is to study the fundamental nature of existence –the natural laws and energies as well as and basic components of matter. With the understanding of the Greater World around and the Lesser World beneath and their own perspective between, Alchemists are naturally humble and do not futilely seek power. This same control of ego prevents alchemists from being lure by the tempting powers of the High Heavens and the Burning Hells. While most mages seek wisdom through power –reaching outward –alchemists instead choose to seek power through wisdom –reaching within.
The ancient city of Melatras is the stronghold of the Alchemists, carved into the very mountains of the Dry Steppes that border Kurast. At the heart of Melatras is the Grand Library of Cedurnem, considered by most to be the oldest repository of knowledge in the world. Countless scrolls and vials fill the shelves and wisdom of the ages can be felt when walking down its weathered passages. Alchemists over the centuries have gathered knowledge of other clans and tribes and refined their techniques to great degrees. Though they are willing to share their arts with other magic-users, most outsiders do not possess the precision to use their skills –yet they have shared knowledge with of mage clans before. The curses of the Necromancers share a common root with the Hex Fields of the Alchemists, and the Horadric Cube is actually an elder secret bestowed to the Horadrim to show the Alchemists’ support.
==Class Design==
The alchemist is mainly a caster/ranged class, with the ability to cast a wide variety of potions, natural phenomena, and can supplement these attacks with reality-altering Hex Fields.
==Attributes and Skills==
Most alchemist skills require a decent amount of mana, so Willpower is an important attribute. Most potions act as a ranged attack, as do most of the phenomena. Hex Fields act similar to both the Necromancer's Curses and The Paladin's auras. The hex field is cast in a particular spot with a radius around it. Any enemy that enters the field is affected. It does NOT follow the player or the enemies but remains fixed on the ground.
===Attributes===
The distribution of attributes has yet to have been determined.
====Starting Attributes====
*'''[[Strength]]:''' x
*'''[[Dexterity]]:''' x
*'''[[Vitality]]:''' x
*'''[[Willpower]]:''' x
*'''[[Life]]:''' x
*'''[[Mana]]:''' x
====Attribute Increase Per Level====
*'''[[Strength]]:''' x
*'''[[Dexterity]]:''' x
*'''[[Vitality]]:''' x
*'''[[Willpower]]:''' x
===Alchemist Skills===
The [[alchemist skill]]s are arranged into to three distinctive skill tree categories:
* [[Potion_Skill_Tree|Potion]]
* [[Hex Field_Skill_Tree|Hex Field]]
* [[Phenomenon_Skill_Tree|Phenomenon]].
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.
====Potion Skills====
The [[Potion_Skill_Tree|Potion tree skills]] include several potions and powders that an alchemist can use to both damage his enemies and strike them with debilitating debuffs.
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'''Tier 1 Skills:'''
'''Aqua Fortis'''- Active Skill. Periodically deals lightning damage and has chance of interrupting the current action of a monster.
''Lore: By utilizing simple acids, an alchemist can blister the raw skin of his opponents. Though not potent enough to kill, these acids are capable of shocking the nerves and causing spasms.''
'''Phosphorous'''- Active Skill. Temporary blinds monsters in range.
''Lore: Not all potions are meant to attack directly. With this in mind, an alchemist can mix delicate proportions of chemicals to produce a reaction that creates blinding light, allowing him to dispatch his foe by other means while they are incapacitated or escape unnoticed.''
====Hex Field Skills====
The [[Hex Field_Skill_Tree|Hex Field tree skills]] Hex Fields and Whatnot
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====Phenomenon Skills====
The [[Phenomenon_Skill_Tree|Phenomenon tree skills]] Phenomena and Whatnot
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==Development==
The Alchemist originally started as an experiment in designing a character for Diablo 2, but has been revamped to accomodate the new skill system of Diablo 3.
==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery:
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=NAME NAME-specific gallery contents]
<gallery>
Image:Diablo_III_Logo.jpg|Pic 1
Image:Diablo_III_Logo.jpg|Pic 2
Image:Diablo_III_Logo.jpg|Pic 3
</gallery>
==References==
Feel free to ask questions about the Alchemist to '''Kire''' or at his e-mail at '''[email protected] '''
{{Class navbox floor}}