61
edits
Changes
ADVERTISEMENT
From Diablo Wiki
no edit summary
''The page is not yet completed. There are still some formatting issues to deal with and skills to write.''
<!--
{{Classbox
|game= Diablo III
|classtype= official <!-- fanclass / joke / official / official_Diablo_III -->
|role= [[Caster]] [[Melee]] [[Ranged]] etc|attrib= [[Strength]] [[Dexterity]] [[Vitality]] [[Willpower]] [[Life]] [[Mana]] [[Fury]]
<!-- Class Skills -->
|skilltree1= Arcane Potion Skill Tree|skilltree2= Arcane Hex Field Skill Tree|skilltree3= Arcane Phenomenon Skill Tree
<!-- Background -->
|origin= [[SanctuaryDry Steppes]]|affiliation= None knownOruegia Society|friends= None KnownSeveral clans|foes= None KnownDemons
}}
==Class Design==
==Attributes and Skills==
Most alchemist skills require a decent amount of mana, so Willpower is an important attribute. Most potions act as a ranged attack, as do most of the phenomena. Hex Fields act similar to both the Necromancer's Curses and The Paladin's auras. The hex field is cast in a particular spot with a radius around it. Any enemy that enters the field is affected. It does NOT follow the player or the enemies but remains fixed on the ground.
===Attributes===
The distribution of attributes has yet to have been determined.
====Starting Attributes====
*'''[[Strength]]:''' x
===Wizard Alchemist Skills===The [[wizard alchemist skill]]s are arranged into to three distinctive skill tree categories:* [[Storm_Skill_TreePotion_Skill_Tree|StormPotion]]* [[Arcane_Skill_TreeHex Field_Skill_Tree|ArcaneHex Field]]* [[Conjuration_Skill_TreePhenomenon_Skill_Tree|ConjurationPhenomenon]].
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.
====Storm Potion Skills====[[Image:Wiz-frost-nova1.jpg|thumb|left|150px|[[Frost Nova]]]]The [[Storm_Skill_TreePotion_Skill_Tree|Storm Potion tree skills]] this include several potions and powders that an alchemist can use to both damage his enemies and more infostrike them with debilitating debuffs.
<div style="clear:both;"></div>
'''Tier 1 Skills:''' '''Aqua Fortis'''- Active Skill. Periodically deals lightning damage and has chance of interrupting the current action of a monster. ''Lore: By utilizing simple acids, an alchemist can blister the raw skin of his opponents. Though not potent enough to kill, these acids are capable of shocking the nerves and causing spasms.'' '''Phosphorous'''- Active Skill. Temporary blinds monsters in range. ''Lore: Not all potions are meant to attack directly. With this in mind, an alchemist can mix delicate proportions of chemicals to produce a reaction that creates blinding light, allowing him to dispatch his foe by other means while they are incapacitated or escape unnoticed.'' ====Arcane Hex Field Skills====[[Image:Wiz-slow-time1.jpg|thumb|left|150px|[[Electrocute]] in a [[Slow Time]] bubble.]]The [[Arcane_Skill_TreeHex Field_Skill_Tree|Arcane Hex Field tree skills]] this that Hex Fields and more info.Whatnot
<div style="clear:both;"></div>
====Conjuring Phenomenon Skills====[[Image:Wiz-spectral-blade1.jpg|thumb|left|150px|[[Spectral Blade]]]]The [[Conjuring_Skill_TreePhenomenon_Skill_Tree|Conjuring Phenomenon tree skills]] this that Phenomena and more info.Whatnot
<div style="clear:both;"></div>
==Development==
==References==
{{Class navbox floor}}