Sanctuary
- Were you looking for the Sanctuary rune word from Diablo II?
Contents
Background[edit | edit source]
Sanctuary was created as a plane of existence for the Nephalem, a race of omni-powerful beings birthed from renegade angels and demons who were tired of the war. The powerful demoness Lilith and the Archangel Inarius were the prime powers behind this, and their offspring were called Nephalem.
The Nephalem could basically bend reality to their whims, significantly more powerful than demons or angels themselves.
When the High Heavens and the Angiris Council found out about Sanctuary, they felt it was an abomination and designated Tyrael to take the Heavenly Host and destroy the entire world. The selfless sacrifice of Uldyssian to save Sanctuary changed Tyrael's mind, and in the end his was the weighing vote to leave Sanctuary unharmed.
He was the last to vote and while both Auriel & Itherael voted for its existence and only Imperius had voted for destruction, had Tyrael voted with Imperius, it's most likely the world would have been destroyed on Imperius' insistence.
The council wiped the memories of all humans, and none now know that Tyrael could have been the one responsible for the undoing of all of humanity.
After the existence of Sanctuary was secured, Tyrael was ordered by his fellow angels on many occasions not to interfere with the mortal world. He has often disobeyed, fearing that Sanctuary would otherwise fall into the hands of the Burning Hells.
When the Prime Evils were banished from hell during the Dark Exile, Tyrael helped humanity to create the Horadrim and the Soulstones they used to imprison Diablo, Mephisto and Baal, centuries before the events covered in Diablo I and Diablo II.
Locations in Sactuary[edit | edit source]
For details on all places within Sanctuary, check out the Sanctuary category:
You can also see the navigation at the bottom of this page for an easy pick.
Magic in Sanctuary[edit | edit source]
Sanctuary is located on the Physical plane of the fabric of reality, and intermingling with this is the Etheral plane, as some explain it; located "under" the plane of reality. Certain strong-willed individuals are able to harness the spiritual essence of themselves (called "Mana") and use it to channel power from the Etheral realm, creating magical effects in the physical one. Read more in the Magic article:
- Magic in Sanctuary
Sanctuary Languages[edit | edit source]
As most fantasy worlds, Sanctuary consists of cultures that shares different social traits. For now, the only thing that is known about these is that there is a mutual understanding of languages between the continents, and whether this is due to the fact that people speak multiple languages through their culture, of if there is a "common" language (English) that everyone shares is unknown. Players as well as characters and NPCs in the world travel to either side of the globe, and can still communicate with people.
Names are more socially inspired though, and does show there must be some diversity with languages in the lands. Country names such as "Westmarch", and town names such as "Tristram", has a clear "Western" reference from our world, as does the architecture. Deckard Cain is a character name from a person of the west, while "Abd al-Hazir" is the name of a character from the flourishing East. If everyone shares a "common" language, they still seem to retain their own cultural names.
The only known specifically mentioned language is the Umbaru people's tongue from the Teganze area of the Torajan jungles [1].
Language/Name Inspiration[edit | edit source]
This is of course a lot more complex than just saying they speak one of our real world languages, and "inspiration" is the best word here. Blizzard were inspired by these real world languages when they created names or words in the fantasy languages of Sanctuary. Some names have a related meaning, some sound like the related language, and some are completely unrelated:
- Druidic - Irish (seems like a 100% conversion)
- Barbarian - Scandinavian (mostly)
- Kehjistani - Arabic (mostly)
- Umbaru - Aboriginal/African/Haitian/Indian. There are some connections with an Aboriginal "King" who apparently was clairvoyant, and the name is similar to an Indian village, but there's also heavy inspiration from Haitian Voodoo culture.
- Western Kingdoms Tounge - English (mostly)
- Xiansaian - Eastern Asian. Hard to know, since not much information about Xiansai is released, and the clothing seems to have both Chinese and Japanese inspiration.
Sanctuary Calendar[edit | edit source]
This is a list of known date names and numbers from the Sanctuary Calendar (really the Kehjistani calendar), based on journals made by Deckard Cain and Elder Aust of Harrogath in the years 1265-1266, during the war with the Prime Evils. From Cain's notes, it looks like months are about as long as our own world's, and they obviously have both their own month names as well as week day names.
It is unknown exactly how many days are in a month, how many months there are in a year (but we can make a guess at 12), how many days there are in a week, if weeks/months/years length vary (like Earth's "Leap Year") and many other details. We currently know this:
- There are at least 10 months in the Kehjistani calendar (likely 12, mirroring our own calendar).
- There are at least 29 days in Jerharan, 28 days in Kathon and 27 in Damhar, indicating similar month length to our own earth.
- Kathon is most likely the first month in a year.
- Solmoneth is very likely the second month.
- Lycanum, Montath, Ostara, Vasan are middle months, not necessarily in that order, and also likely to be mixed in with two unknown months.
- Jerharan is very likely the fourth last month (9th, if 12 months total).
- Damhar is the third last month (10th).
- Ratham is the second last month (11th).
- Esunar is the last month (12th).
At least some of these month names were inspired by names in the real world. "Ostara" is an old Germanic name for Easter, while "Damhair" is the Scottish Gaelic name for October, the tenth month.
Worth noting is also the similarity with Nephalem names: Bul-Kathos (Kathon), Rathma (Ratham), Esu (Esunar), Vasily (Vasan). Perhaps the months, or some of them are named after the Nephalem?
These are the dates we know to exist from the journals of Cain and Aust (including archives and retconned dates):
Calendar Start
- Example Year 1
- Montath
- Example Year 2
- Jerharan
- 15th
- Damhar
- 1st
- 12th
- 20th
- 27th
- Ratham
- 1st
- 21st
- Esunar
- 6th
- 18th
- 20th
- Jerharan
- Example Year 2b
- Jerharan
- 29
- Damhar
- 1
- 12
- 20
- 27
- Ratham
- 1
- 21
- Esunar
- 6
- 18
- 20
- Jerharan
- Example Year 3
- Kathon
- 2nd
- 28th
- Solmoneth
- 11th
- Montath
- 1st
- Ostara
- 4th
- Vasan
- 2nd
- 10th
- Kathon
- Example Year 3b
- Kathon
- 2nd
- Solmoneth
- 15th
- Lycanum
- 11th
- Ratham
- 1st
- Kathon
- Example Year 4
- Kathon
- 1st
- Vasan
- 2nd
- 10th
- Kathon
Sanctuary Time[edit | edit source]
Time of day is given by named hours. We have five examples in Aust's journal. Based on the other time clues in his journal entries, we can guess that the names used correspond to the hours of the same name on Earth, with the exception that Matins and Lauds, which are synonyms on Earth, appear to be different in Sanctuary:
- Lauds - sunrise
- Sext - noon
- Vespers - sunset
- Compline - midnight
- Matins - uncertain, possibly first light of morning
There may be other named hours in the day, or times might be given in forms like "An hour past Lauds" or "Halfway from Lauds to Sext".
Footnotes[edit | edit source]
The names of the hours, like the general pattern of angelic names and a few other details of the world of Sanctuary, bear striking similarity to elements of Judeochristian religion on Earth but do not quite match under detailed scrutiny.
Sources[edit | edit source]
Worth noting is that these two sources would be more or less compatible if it were not for the fact that Aust is talking about events in 1265 and Deckard Cain talks about 1266. As Deckard Cain's Journal is more recently released from Blizzard, it's probably safe to say that this is the canon lore.
Mind the fact Blizzard has said there are discrepancies, and the latest stuff is the material we should believe.
Important Events[edit | edit source]
The only reoccurring event known at this time about sanctuary is the mysterious Night of Souls.
Trivia[edit | edit source]
The Aranoch desert on the western continent has a very similar name to another great desert in the Dungeons & Dragons fantasy setting, the Forgotten Realms: Anauroch. Seeing how many Blizzard employees have spent time in the D&D worlds, it's likely the name was inspired by the Anauroch desert, or perhaps a tribute to the great desert of the Forgotten Realms.
References[edit | edit source]
- Writings of Abd al-Hazir: Entry no. 0009
- Journal of Elder Aust of Harrogath
- Deckard Cain's Journal
- Diablo II: Lord of Destruction Manual
Sanctuary[e] Act 1 Act 2 Act 3 Act 4 Act 5 |
---|
Act 1 | [e] | ||||
---|---|---|---|---|---|
Char. Level: 1 - 20
|
Khanduras |
• The Old Ruins (m) | |||
(X) = Typical character level for that area - (m) = Map of area |
Act 1 categories: Dungeons Settlements Structures Maps |
---|
Bonus Areas Cemetery of the Forsaken Fields of Misery |
Festering Woods Leoric's Hunting Grounds |
The Old Ruins Old Tristram Road |
[e]
• The Royal Crypts (m) Wortham Southern Highlands |
Blank for now. Maps are the small (m)s |
[e] |
Act 2 | [e] | ||||
---|---|---|---|---|---|
Char. Level: 12 - ? |
Kehjistan |
||||
(X) = Typical character level for that area |
Act 2 categories: Dungeons Settlements Structures Maps |
---|
Kehjistan |
[e] |
Caldeum |
[e] |
Blank for now. Maps are the small (m)s |
[e] |
Act 3 | [e] | ||||
---|---|---|---|---|---|
Char. Level: ? - ?
|
Dreadlands
|
|
|
||
(X) = Typical character level for that area |
Act 3 categories: Dungeons Settlements Structures Maps |
---|
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Act 4 | [e] | ||||
---|---|---|---|---|---|
Char. Level: ? - ? |
' |
| |||
(X) = Typical character level for that area |
Act 4 categories: Dungeons Settlements Structures Maps |
---|
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Act 5 | [e] | ||||
---|---|---|---|---|---|
Char. Level: 60 - ? |
Khanduras |
||||
(X) = Typical character level for that area |