Unburied
Unburied are large, spike-covered undead type monsters. They are undead "construct" that is created wherever bodies are dumped together unceremoniously.
They are huge and slow of foot, but have a fast, smashing melee attack and can be quite dangerous in large packs.
Contents
Sub Types[edit | edit source]
Act I
- Disentombed Hulk
- Unburied
- Uninterred
In Alphabetical Order
Disentombed Hulk[edit | edit source]
- Found in Act I - Decaying Crypt (1), Halls of Agony (1,2), Highlands Cave
- Physical melee attack
- Ground Slam unleashes a mighty, ground-pounding double-fist slam that inflicts heavy damage plus Knockback.
Unburied[edit | edit source]
- Found in Act I - Cathedral (2)
- Physical melee attack
- Ground Slam unleashes a mighty, ground-pounding double-fist slam that inflicts heavy damage plus Knockback.
Uninterred[edit | edit source]
- Found in Act I - Lost Mine
- Physical melee attack
- Ground Slam unleashes a mighty, ground-pounding double-fist slam that inflicts heavy damage plus Knockback.
Named[edit | edit source]
Superunique versions of Unburied have a chance of spawning in the following areas:
- Cudgelarm - Cathedral (2). Target of the bounty Kill Cudgelarm
- Jay Wilson (monster) - Development Hell
- Kankerrot - The Weeping Hollow. Target of the bounty Kill Kankerrot
- Manglemaw - Defiled Crypt (2).
- Tormented Behemoth - Halls of Agony (2).
Lore[edit | edit source]
- The unburied are formed from human corpses that were flung into mass graves without a proper burial. This hideous amalgamation of bodies decomposes together into one being, bound by some foul magic. For all my knowledge, I could only flee from it... and I would expect any other sensible person to do the same. -- Abd al-Hazir
Background[edit | edit source]
This is what Abd al-Hazir has to say about they way this monster is created:
- "Being born out of pits of human misery, these beings feed on human suffering. Wherever bodies are dumped together unceremoniously, the unburied may rise". That make the Unburied another type of undead construct.
It seems to be a mystery exactly HOW these Unburied come into existence. Where dumped bodies are held, they apparently start their existence, but is there a necromancer behind it, or is it some general perversion from Diablo that just permeates the soil to the point where bodies apparently merge into this monstrosity. This merge will also pull in any other inanimate object in the closest vicinity, such as rocks or pieces of wood. The Unburied is the result of it's surroundings, there is no single design, regardless of who or what is conjuring them. [1]
The Unburied is formed by the fusion of soil, rock, human bodies and angry souls. The spikes that jut from its body are shards of stone ripped from the earth during the development of the creature.
In any case, besides being a bit tougher than other creatures, they do die after being pummelled enough.
Diablo I Monster[edit | edit source]
No monster like the Unburied is seen in Diablo I.
Diablo II Monster[edit | edit source]
The Thorned Hulk of Diablo II holds a resemblance to the Unburied, but the difference is of course that the Hulk is "made" out of wood, and the Unburied is undead.
Behaviorally, the Unburied do not have the Frenzy ability of the Thorned Hulks, but Unburied hit quite quickly right from the start of the fight, swiveling their entire body at the waist to deliver right-left-right-left hits at a rapid pace.
Development[edit | edit source]
The Unburied was shown the first time in the BlizzCon 2008 demo and gameplay movies and was added as a journal entry to Abd al-Hazir's journal: Entry 39
Media[edit | edit source]
A pack of Unburied with the Desecrator modifier.
Unburied meets a Molten Arrow
Frozen by a Frost Nova.
Seven Unburied, and some Ghouls, that are green.
Two Unburied attacking a Barbarian
Firebats on an Unburied.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
---|
Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
---|
Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
---|
Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
---|
Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
|
---|
| |||||
---|---|---|---|---|---|
Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
| ||||
| |||||
Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
|
---|