[[File:Horadric-cache-inv1.jpg|left]]
[[File:Horadric-cache1.jpg|thumb|350px|Horadric Cache with tooltip.]]
Horadric Caches (AKA "goodie bags") are awarded by [[Tyrael]] for completing all 5 randomly-selected [[bounties]] in one each Act. This feature is only available in [[Reaper of Souls]], and only in [[Adventure Mode]]. These "goodie bags" are much sought after since they have a chance to drop some special legendary items that can not be obtained any other way. The most popular is the Ring of Royal Grandeur, which drops only from Act One Horadric Caches, and ways to fix the prevalence of players endlessly farming Act One just for that item makes for spirited debates.<ref>[http://diablo.incgamers.com/blog/comments/fixing-ring-royal-grandeur Fixing the Ring or Royal Grandeur] - Diablo.IncGamers.com survey, 03/01/2015</ref>
Each Horadric Cache contains a semi-random assortment The legendary items from Caches are grouped by Act, with the full list below. Early in Reaper of crafting [[materials]]Souls the best strategy was to harvest as many caches as possible, which led to the rise of [[gemssplit farming]], Nephalem in Normal difficulty. A later patch largely ended split farming (at least on Normal difficulty) by boosting the chances of a legendary from each cache when earned on [[Rift Keystone FragmentsTorment 2]]or higher, and may also contain up to a 100% chance on [[Blood ShardsTorment 6]], crafting plans or designs, and 1-3 rare, set, or legendary items.
Each Horadric Cache contains a semi-random assortment of crafting [[materials]], [[gems]], Nephalem [[Rift Keystone Fragments]], and may also contain [[Blood Shards]], crafting plans or designs, and 1-3 rare items. There may be random legendary or set items aside from the preset Cache legendaries, but these are random and quite rare drops.
==Cache Drops Determined==
There has been much debate about when and how the contents of a Horadric ==Cache are determined. Initially when RoS launched the cache contents were fixed when the cache was opened. This fact was exploited by players who gathered caches on [[Normal]] difficulty, then opened them in [[Torment 6]] to get much larger stacks of gold, to increase the legendary drop rate, and potentially Imperial gems as well.Contents Determined==
Blizzard promptly fixed this exploit The items that drop from a Cache roll at the level and made it so Caches were the difficulty set to by the difficulty they were farmed/character who earned onthe cache, which became more important when while the items in the cache [[Patch_2.0.5#Adventure_Mode|Patch 2.0.5smart loot]] boosted for the legendary drop rate class of the character that opens it. This makes it possible to farm caches farmed on Torment 2+with your main character, then open them with an alt of another class, who will find all the items themed appropriately for them. <ref>[http://diablo.incgamers.com/blizzard-tracker/devthread/us/13348454718 Horadric Cache drops] - Grimiku forum post, 5/07/2014</ref>
While the difficulty level of the cache is set when farmed, the actual items in the cache are set when it is opened, and the [[smart loot]] will target the class of the character who opens itThis system was some time evolving. Thus players can farm caches with their fastest character, then open them with another character who will find the loot in the cache themed to them; class-restricted items and especially the [[mainstat]] and other item affixes.<ref>[http://diablo.incgamers.com/blizzard-tracker/devthread/us/13348454718 Horadric Cache drops] - Grimiku forum post, 5/07/2014</ref>
<blue>I tend Initially caches did not snapshot on the difficulty they were earned on, and players soon learned to farm all of my Horadric Caches with one class, but I up caches on a lower difficulty and then open them up with on Torment 6 to get better drop odds. There were also rumors about exploiting the other characters who still need a Ring of Royal GrandeurLegendary pity timer to increase cache quality, though they were ultimately debunked. <ref>[http://diablo.incgamers. Legendary items found in a com/forums/threads/i-got-5-rorgs-with-very-minimal-effort-and-so-can-you Horadric Cache will be smart lootlegendary drop exploit?] - forum post, and will roll based on the character opening them.15/07/2014<br/ref>SoThe whole system was much improved in [[Patch_2.0.5#Adventure_Mode|Patch 2.0.5]] when the legendary drop rate of caches farmed on Torment 2 or higher began to scale up, yes you can farm Bounties with a Crusader (increasing to 100% for example)caches from Torment 6. This rewards players who earn caches on higher difficulty levels, and open rather than split farming them up with a Witch Doctor to have any Legendary items found focus on Witch Doctor statseasy settings. </blue>
It's unclear if A common way of sharing caches within clans or how friend lists is for one player to complete the legendary pity timer can be tied to finds from Cachesbounties, though then announce in chat that players have speculated that it can be used to considerably increase join his game for the legendary drop rates from cachesfree cache.<ref>[http://diablo.incgamers.com/forums/threads/i-got-5-rorgs-with-very-minimal-effort-and-so-can-you Horadric Every character in the game gets a Cache legendary drop exploit?] - forum postwhen the reward is claimed from Tyrael, 15/07/2014</ref>whether they were in the game or not while the bounties were completed.
==Obtaining Horadric Caches==
Each game in Adventure Mode has five randomly-selected bounties per act. Completing all five in any of the Acts will allow all players in the game to collect a Horadric Cache from Tyrael. Everyone in the game gets a cache regardless of where they are or if they assisted in any of the bounties, and [[split farming]] is a popular strategy to obtain more caches quickly. Multiple players in the game spread out to do different bounties each, even clearing different acts at the same time, to complete all of the bounties as quickly as possible.
Split Farming was epidemic during the Reaper of Souls [[beta]] when every bounty completed awarded a small Horadric Cache, and all five in an act granted a large Horadric Cache. Blizzard adjusted that system so that the individual bounties only granted exp and gold, and only that to players in the area when the bounty is completed. But since Caches still go to everyone in the game, split farming remains a viable strategy, especially in Act One where the [[Ring of Royal Grandeur]] is the most sought after legendary item in the entire game.
==Horadric Cache Contents==
Horadric Caches are limited in what they can drop, and fairly predictable. Each Cache will always hold 5-10 materials (mostly white and blue), a potion or two, 1-4 gems (Marquise only), 2 Nephalem Rift Keystones, an occasional small stack of Blood Shards (random in number), 1 or 2 Rare items, and a very occasional legendary item.
A thorough study was undertaken by Diablo.IncGamers.com in early April 2014, when 102 bags gathered on Normal difficulty were opened (on video) and the contents recorded.
* [[Marquise]] Gems: 255 (2.5 per bag)
* Materials:
** [[Reusable Parts]]: 347 (3.47 per bag)
** [[Arcane Dust]]: 255 (2.55 per bag)
** [[Veiled Crystal]]: 30 (.3 per bag)
* [[Rift Key Fragments]]: 202 (2 per bag)
* Health [[Potions]]: 154 (1.54 per bag)
* [[Blood Shards]]: 25 (1 per 4 bags).
* Rare Items: 127 (1.27 per bag)
* [[Legendary]] Items: 11 (1 every 9 bags)
* [[Crafting]] Plans: 0 (Very rare drop, depending on how many plans your Smith doesn't already know.)
==Horadric Cache-only Items==
There are a number Reaper of Souls launched with twenty-one legendary items that can *could only* be found in from Horadric Caches, and only from certain all sorted by acts. There is no other way to obtain these items other than via Horadric Caches, and many players spent much time farming all the bounties in specific acts in an effort to find one or more of these special legendary items.(Though suggestions to make the Ring of Royal Grandeur more easily-obtained are a perennial point of debate.)
===Act Three===
Act Three is perhaps the slowest act to farm Caches in, and the number of legendary items makes finding one specific of these items the most challenging. The Pride's Fall helm is the one most sought, as it's a [[BiS]] item for the powerful and popular Cold Cluster Demon Hunter builds.
* [[Avarice Band]]
===Act Four===
No legendary items are specially tied to Act Four Caches, but bounty bags and Caches earned in that this act can will randomly contain the special a legendary items item from any one of the other acts. This essentially gives a 1/21 chance of finding any specific legendary item from Act Four.
* [[Soulsmasher]]
** Two-Handed Mace: {{c_orange|When you kill an enemy, it explodes for 450–600% of your Life per Kill as damage to all enemies within 20 yards. You no longer benefit from your Life per Kill.}}
==Horadric Cache Contents==
Horadric Caches are limited in what they can drop, and fairly predictable. Each Cache will always hold 5-10 materials (a mixture of white, blue, and yellow), 1-4 gems, 2 [[Nephalem Rift Keystones]], an occasional small stack of Blood Shards (random in number), 1 or 2 Rare items, and a very occasional legendary item.
A thorough study was undertaken by Diablo.IncGamers.com in early April 2014, when 102 bags gathered on Normal difficulty were opened (on video) and the contents recorded.
* [[Marquise]] Gems: 255 (2.5 per bag)
* Materials:
** [[Reusable Parts]]: 347 (3.47 per bag)
** [[Arcane Dust]]: 255 (2.55 per bag)
** [[Veiled Crystal]]: 30 (.3 per bag)
* [[Rift Key Fragments]]: 202 (2 per bag)
* Health [[Potions]]: 154 (1.54 per bag)
* [[Blood Shards]]: 25 (1 per 4 bags).
* Rare Items: 127 (1.27 per bag)
* [[Legendary]] Items: 11 (1 every 9 bags)
* [[Crafting]] Plans: 0 (Very rare drop, depending on how many plans your Smith doesn't already know.)