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Horadric Cache

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[[File:Horadric-cache-inv1.jpg|left]]
[[File:Horadric-cache1.jpg|thumb|350px250px|Horadric Cache with tooltip.]]Horadric Caches (AKA "goodie bags") are awarded by [[Tyrael]] for completing all 5 randomly-selected [[bounties]] in each Act. This feature is only available in [[Reaper of Souls]], and only in [[Adventure Mode]]. These "goodie bags" are much sought after since they have a chance to can drop some special legendary items that can not be obtained any other way. The (most popular is notably the [[Ring of Royal Grandeur, which drops only from Act One Horadric Caches, and ways to fix the prevalence of players endlessly farming Act One just for that item makes for spirited debates.]]<ref>[http://diablo.incgamers.com/blog/comments/fixing-ring-royal-grandeur Fixing the Ring or of Royal Grandeur] - Diablo.IncGamers.com survey, 03/01/2015</ref>) that can not be obtained anywhere else.
The legendary items from Caches [[Patch 2.3]] added [[Horadric Cache materials]] that are grouped by Actrequired for high level item crafting and certain [[Kanai's Cube]] recipes, with and that can only be found in the full list belowCaches. Early in Reaper of Souls the best strategy was to harvest as many caches as possible, which led to Patch 2.3 also added the rise of [[split farmingBonus Cache]] , a second Horadric Cache awarded for completing all five bounties in Normal difficultythe current Bonus Act, which doubles the total cache materials earned. A later patch largely ended split farming (at least on Normal difficulty) by boosting When the bonus act is completed, another act is randomly selected as the next bonus act, so players can do all 5 acts for bonus in the same game, if they go in the chances of correct sequence, scoring a legendary from bonus cache for each cache when earned on [[Torment . (Prior to Patch 2.3, there were 2]] or higherbonus acts in each game, up to a 100% chance on [[Torment 6]]but they only awarded double Blood Shards and did not switch once an act was completed.)
Each Horadric Cache contains a semi-random assortment of crafting [[materialsFile:V230-bonus-cache.jpg|thumb|250px|Bonus Cache.]], Since [[gemsTyrael]]awards Caches to every player in the game, Nephalem [[regardless of their location in the game (in any Act or even a Rift Keystone Fragments]]), or participation in any or all of the individual bounties, and may also contain [[Blood Shardssplit-farming]]is a very popular way for multiple characters to spread out and each do bounties on their own, racking up Caches much more quickly than the could solo, crafting plans or designs, and 1-3 rare itemswhile all running together on the same bounty. There may be random legendary Players can also treat their clan or set items aside from friends to free caches by completing an act but not claiming the preset Cache legendariesbounty, but these are random and quite rare dropsthen announcing that anyone who wants the cache should join their game.
==Cache Contents Determined==
The Horadric Caches drop higher quality items that , or have a higher % chance to drop from a legendary item, when they are earned on higher difficulty levels. Each Cache roll at [[snapshot]]s the difficulty level it was earned on and the difficulty set by the character who which Act it was earned the cachein, while the items in the cache so gathering caches on a low difficulty level and opening them on [[smart lootTorment 10]] for will *not* increase the class of the character that opens itdrop quality. (This makes was a functional exploit when the system went live back in 2012, but it possible to farm caches with your main character, then open them with an alt of another class, who will find all the items themed appropriately for them.<ref>[http://diablo.incgamerswas soon patched.com/blizzard-tracker/devthread/us/13348454718 Horadric Cache drops] - Grimiku forum post, 5/07/2014</ref>)
While the difficulty level and the character level is locked in when a cache is earned, the contents and the [[smart roll]]s are not set until the cache is opened. This system was some time evolvingmeans that players can [[farm]] caches with their most powerful character, then [[twink]] them to another character of a different class, who can open them and get appropriate items for their class, thanks to the [[smart loot]] feature.<ref>[http://diablo.incgamers.com/blizzard-tracker/devthread/us/13348454718 Horadric Cache drops] - Grimiku forum post, 5/07/2014</ref> Patch 2.3 also greatly boosted the chances for legendary crafting plans (including set plans and gem plans) to drop from Horadric Caches. Thus players in a new season who have not yet found all of the Crafting plans will often see 6-8 of them drop from each Cache and bonus cache, until they have taught them all to the Blacksmith and Jeweler.  ===Horadric Cache Materials=== [[File:Cube-a4-material2.jpg|thumb|250px|Act Four Horadric cache.]][[File:Cache-bonus-a4.jpg|thumb|250px|Act Four Bonus cache.]][[Patch 2.3]] introduced special [[legendary materials]] found only in caches. These [[Horadric Cache materials]] can only be found in Horadric Caches and [[Bonus Caches]], and they are required for the more powerful Kanai's Cube recipes, as well as almost all level 70 legendary and set item crafting in Patch 2.3 and later.  * Act One: [[Khanduran Rune]]* Act Two: [[Caldeum Nightshade]]* Act Three: [[Arreat War Tapestry]]* Act Four: [[Corrupted Angel Flesh]]* Act Five: [[Westmarch Holy Water]] Materials per Cache increase with higher difficulty levels. The Bonus Cache always contains the same number of materials as the Horadric Cache, so doing bonus acts doubles the materials awarded. * Normal - Master: 1 stack.* Torment 1 - Torment 3: 2 stacks.* Torment 4 - Torment 6: 3 stacks.* Torment 7 - Torment 10: 4 stacks.(All figures subject to change during continued Patch 2.3 testing.) The total take is doubled when the Act is on bonus, since the bonus Cache always contains the same amount of materials as the Horadric Cache.
Initially caches did not snapshot on the difficulty they were earned on, and players soon learned to farm up caches on a lower difficulty and then open them on Torment 6 to get better drop odds. There were also rumors about exploiting the Legendary pity timer to increase cache quality, though they were ultimately debunked. <ref>[http://diablo.incgamers.com/forums/threads/i-got-5-rorgs-with-very-minimal-effort-and-so-can-you Horadric Cache legendary drop exploit?] - forum post, 15/07/2014</ref> The whole system was much improved in [[Patch_2.0.5#Adventure_Mode|Patch 2.0.5]] when the legendary drop rate of caches farmed on Torment 2 or higher began to scale up, increasing to 100% for caches from Torment 6. This rewards players who earn caches on higher difficulty levels, rather than split farming them on easy settings.
A common way of sharing caches within clans or friend lists is for one player to complete the bounties, then announce in chat that players can join his game for the free cache. Every character in the game gets a Cache when the reward is claimed from Tyrael, whether they were in the game or not while the bounties were completed.
==Horadric Cache-only Items==
Reaper of Souls launched with twenty-one legendary items that could only be found from Horadric Caches, all sorted by acts. There is no other way to obtain these items other than via Horadric Caches, and many players spent much time farming all the bounties in specific acts in an effort to find one or more of these special legendary items. Patch 2.3 introduced higher difficulty levels, and Caches earned on Torment 8-10 have a chance to spawn 2 cache legendary items. (Though suggestions to make the Ring The odds improve on higher difficulty levels.) Thus a player could theoretically get 2 [[Rings of Royal Grandeur more easily]] from a single Act One Cache earned on T8-obtained are a perennial point of debateT10.)
===Act Two===
Act Two is not a popular Act to Farm thanks to several large/slow bounties and a lack of top quality Cache legendary items.
* [[Cloak Of Deception]]
===Act Three===
Act Three is perhaps among the slowest act acts to farm Caches in, and the number of legendary items makes finding one specific of these items the most challenging. The [[Pride's Fall ]] helm is the one most sought, as it's a arguably [[BiS]] item for several builds that require high resource regen, such as the powerful and popular Cold Cluster [[M6]] Demon Hunter builds.
* [[Avarice Band]]
===Act Four===
No legendary items are specially tied to Act Four Caches, and Caches so if a legendary cache item is earned in this act , it will be randomly contain a legendary item selected from one of the other acts. This essentially gives a 1/21 chance of finding any specific cache legendary item from . * Act Fourcaches are the only place to obtain [[Corrupted Angel Flesh]] material.
===Act Five===
 
Act Five is by far the slowest act to farm of the five, thanks to numerous very large areas. Patch 2.3 changed the [[Idiot Arrow]] timer from five minutes to one minute, making this act much more tolerable for hurrying players.
[[File:Horadric-cache-beta1.jpg|thumb|350px|Horadric Caches in bag form, from the RoS beta test.]]
==Horadric Cache Contents==
Horadric Caches are limited in what they can drop, and fairly predictable. Each Cache will always hold 5-10 materials (a mixture of white, blue, and yellow), 1-4 gems, 2 [[Nephalem Rift Keystones]], an occasional small stack of Blood Shards (random in number), 1 or 2 Rare items, and a very occasional random legendary item. After Patch 2.3, caches were guaranteed to issue at least one of their Horadric Cache legendaries if earned on [[T6]] or higher, along with 1-4 stacks of the appropriate [[Horadric Cache material]].
A thorough study was undertaken by Diablo.IncGamers.com in early April 2014during [[Patch 1.0.2]], when 102 bags gathered on level 70 Normal difficulty were opened (on video) and the contents recorded.  As of Patch 1.0.2, April 2012:
* [[Marquise]] Gems: 255 (2.5 per bag)
In those early days, Caches looked like bags, and came in two sizes, with Lesser Horadric Caches awarded for each bounty and Greater Horadric Caches for a full Act of bounties or a Nephalem Rift.
 
===Drop Contents===
 
What items were obtained from caches, and how the game determined them, evolved quite a bit during the initial implementation. Initially Caches were very random, and the only thing that improved on higher difficulty level was the quality of the Gem (Master and higher could yield Imperial quality gems).
 
Initially caches did not snapshot on the difficulty they were earned on, and players soon learned to farm up caches on a lower difficulty and then open them on Torment 6 to get better drop odds. There were also rumors about exploiting the Legendary pity timer to increase cache quality, though they were ultimately debunked. <ref>[http://diablo.incgamers.com/forums/threads/i-got-5-rorgs-with-very-minimal-effort-and-so-can-you Horadric Cache legendary drop exploit?] - forum post, 15/07/2014</ref>
 
The whole system was much improved in [[Patch_2.0.5#Adventure_Mode|Patch 2.0.5]] when the legendary drop rate of caches farmed on Torment 2 or higher began to scale up, increasing to 100% for caches from Torment 6. This rewards players who earn caches on higher difficulty levels, rather than split farming them on easy settings.
 
Along with [[split farming]], a common way of sharing caches within clans or friend lists is for one player to complete the bounties, then announce in chat that players can join his game for the free cache. Every character in the game gets a Cache when the reward is claimed from Tyrael, whether they were in the game or not while the bounties were completed.
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[[category:items]]
[[category:Horadric Cache]]
[[category:Materials]]
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