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==== Skill Runes ====
[[Rune]]s will work very different in Diablo III compared to {{iw|Rune Diablo II Runes}}, and is now part of the character customization. You will enter skill runes for your skills/spells, which will affect how the these work in the game. A multiplying rune might make your spell fire additional fireballs, another rune might make the blast radius bigger etc.
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==Items==
[[Image:Barbarian swing.jpg|thumb|right|<span style="font-size:90%;">[[Barbarian]] swinging two magical axes.</span>]]While the [[Category:Items|item]] system won't be identical to that of Diablo II, it will be very similar. '''[[Items]]''' will drop randomly and have random attributes. Some of the things that definitely changed:
* [[Runes]] no longer attach to weapons, and 'rune words' are '''completely removed'''. They are instead used to enhance your skills/spells.
* The [[inventory]] is now 'WoW-style' with '''one slot per item'''. No more 'inventory-tetris'.
* The [[stash]] is in the game, bigger this time, and will be possible to expand further.
** The dev team is discussing potentially making it a shared stash between your characters, or adding a mail system.
* Items will now drop '''per character''', and be invisible to other characters. They are still [[trade]]able, but you will never go a run without loot again.
* [[Known Items Listing|The Full List of Items]] contain all known items.
* [[Potion]]s are drastically changed, with some sort of limits. If it's less gained health/mana, or if it has a [[cooldown]] is unknown, but the old potion system is replaced by [[Health Orb]]s and the belt is replaced by a [[skill]] bar.
* There will be some new trading system ''in addition to'' the old one, possibly like the WoW Auction House.
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