Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Diablo 3 Basics

714 bytes removed, 17:14, 20 January 2009
no edit summary
==== Skill Runes ====
[[Rune]]s will work very different in Diablo III compared to {{iw|Rune Diablo II Runes}}, and is now part of the character customization. You will enter skill runes for your skills/spells, which will affect how the these work in the game. A multiplying rune might make your spell fire additional fireballs, another rune might make the blast radius bigger etc.
<br>
<br>
 
=== Items And Inventory ===
The [[inventory]] of Diablo III will work similar to [[Diablo II]], with the difference that all [[item]]s will take up only one slot. The developers have promised that the total amount of space in the inventory will still be greater than in the previous two games. This decision was made because the team as well as many players found the "inventory tetris" of the previous games to be tedious and time-consuming.
<br>
<br>
 
=== Stash and Trading ===
You'll find the [[stash]] in Diablo III to be bigger than the equivalence of Diablo II, and there are also talks about a shared stash between characters or a mail system to transport goods. Traditional trading will take place as usual, with a slightly improved interface, and on top of that there will be an automatic trading system, like an [[Auction House]] (although, not necessarily exactly an Auction House.
<br>
<br>
==Items==
[[Image:Barbarian swing.jpg|thumb|right|<span style="font-size:90%;">[[Barbarian]] swinging two magical axes.</span>]]While the [[Category:Items|item]] system won't be identical to that of Diablo II, it will be very similar. '''[[Items]]''' will drop randomly and have random attributes. Some of the things that definitely changed:
* [[Runes]] no longer attach to weapons, and 'rune words' are '''completely removed'''. They are instead used to enhance your skills/spells.
* The [[inventory]] is now 'WoW-style' with '''one slot per item'''. No more 'inventory-tetris'.
* The [[stash]] is in the game, bigger this time, and will be possible to expand further.
** The dev team is discussing potentially making it a shared stash between your characters, or adding a mail system.
* Items will now drop '''per character''', and be invisible to other characters. They are still [[trade]]able, but you will never go a run without loot again.
* [[Known Items Listing|The Full List of Items]] contain all known items.
* [[Potion]]s are drastically changed, with some sort of limits. If it's less gained health/mana, or if it has a [[cooldown]] is unknown, but the old potion system is replaced by [[Health Orb]]s and the belt is replaced by a [[skill]] bar.
* There will be some new trading system ''in addition to'' the old one, possibly like the WoW Auction House.
<br>
<br>
12,486
edits