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[[Jay Wilson]] to Shacknews, October 10 2008chimed in on the oft-speculated topic, noting that the game's control scheme would work rather well on consoles.. <ref>[http://www.shacknews.com/onearticle.x/55256 Jay Wilson on timing of decision to proceed] - Shacknews, 10/10/08</ref>::Diablo 3 director Jay Wilson also chimed in on the oft-speculated topic, noting that the game's control scheme would work rather well on consoles.
<blue>If we did it, we would want to do a really high quality version--we wouldn't just want to do a port," Wilson said. "We would never make that decision if we thought we had to compromise the overall quality...we could probably do it at any time, we could release the game and then decide we wanted to do a 360 version or a PS3 version.
Jay Wilson to Play.tm, November 2008. <ref>[http://play.tm/interview/22378/jay-wilson-talks-diablo-3/ Jay Wilson on suitability of Diablo for console] - Play.tm interview, 01/11/08</ref> :: . On suitability of Diablo for console.
<blue>We don't have any console plans right now. I would say that of all our games... well, Blizzard doesn't view itself as just a PC developer, we think we're a games developer. So if we thought a game was more appropriate for consoles we'd make it, its just that most of the games we've made so far feel better on the PC. However, Diablo is maybe the one exception. I think the control scheme would translate really well to a console, erm, there are many elements that would be easy to pull over... that could work well with direct control. There's not a lot of buttons, so you could fit them on a controller pretty easily. There are some targeting issues that could be troublesome, but nothing that couldn't be overcome. But, we're also used to developing for the PC, so right now we're completely focused on that.</blue>
Jay Wilson to GamingShogun, August 22 2009. <ref>[http://gamingshogun.com/2009/08/22/interview-with-diablo-iii-game-director-jay-wilson/ Jay Wilson on priority of console version] - Gameingshogun, 22/08/09</ref> :: . On priority of console version.
<blue>We haven't made a decision whether we do a console version or not... We like console games, we play tons of console games - we're gamers across the board, not just PC gamers. The fact that all of our games are PC-oriented is more about the kind of games we make rather than the fact that we consider ourselves a PC game-developer. A Diablo game would probably convert to a console better than our other games. But the task of developing Diablo III is such a monumental one that making it cross-platform as well is not a high-priority for us.</blue>
 
28 October 2010
15 November 2010 After years of hints, Blizzard finally acknowledged that they were starting work on a Diablo 3 console game in October on November 15 2010, via a forum post by [[Bashiok]], the Diablo III community manager:<ref>[http://web.archive.org/web/20101118002749/http://blues.incgamers.com/Posts/1/1/4/10/43845/open-console-positions Open Console Positions] - Blizzard Entertainment, 15/11/10</ref>
If you or someone you know would be interested in joining the Diablo team, then head over to the job posts to check out the requirements and submit an application.</blue>
March 2011
[[Mike Morhaime]] in March 15 2011 repeated the same lines: . <ref>[http://www.mcvuk.com/news/43500/Blizzard-plotting-Diablo-III-console-outingMike Morhaime interview]- MCV, 15/03/11</ref>
<blue>“We are looking for a couple of console developers, yes. At this stage though, it’s basically an investigation to see if it makes sense for Diablo to be a console game as well as a PC game.</blue>