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'''Escape skills''' refer to abilities in Diablo III that allow characters to quickly vacate a dangerous area survive experiences that would have been fatal without that skill. "Escape" does not necessarily mean movement since players can escape death by becoming invulnerable or situationintangible, either by granting some sort of invulnerability or letting a character escape from a dangerous situation. (Or bothrather than fleeing.) True Escape Skills are abilities like [[Teleport]] or [[Smoke Screen]]qualify, [[panic button]] type skills that as they will generally save a character's life if they are deployed in time.
'''Survival Skills''' are grouped in with Escape skills since they basically '''panic buttons''' that allow characters to escape certain death. These are skills like [[Shadow Power]] or [[Serenity]] that don't add any movement boost or monster debuff, but that enable a character to survive huge damage that would otherwise kill them off.
'''Movement skills '''are a related classification; these allow characters to move at a higher rate of speed, and/or pass through monsters or obstacles such as [[Waller]] or [[Jailer]] monster [[CC]] abilities. Movement skills may also The same skill might be Escape Skillsclassified as movement '''and''' escape, but not all are. Many escape skills involve movement skills are simply speed boosts that do not grant any invulnerability or intangibility, though of course being able to move faster than the monsters chasing you is a very good way to and not dieall movement skill are especially useful for escape.
==Strategy==
Escape and Movement skills are not mandatory; some players can choose to focus on their offense and accept occasionally death as the price of faster overall killing. High level characters with very good gear can also ignore or minimize their Escape Skills since very good gear can make a character strong enough to take the damage, or to kill monsters before they can deal out lethal damage.
[[Hardcore]] characters can not generally follow this path and must play more conservatively and use keep at least one Escape or Movement skill ready at all times.
In addition to their survival features, Movement Skills such as [[Sprint]] or [[Vault]] or [[Tempest Rush]] can be used to traverse the dungeons more quickly than otherwise possible, greatly increasing the killing speed (but by eliminating down time[[downtime]]) for many characters.
==Barbarian==
In addition to the skills listed below, the Barbarian has numerous attacks with defensive features, such as [[knockback]], slow, or other [[debuffs ]] to enemies. These are very useful to survive, but don't quite count as escape or movement abilities.
* [[Leap]]: ([http://diablonut.incgamers.com/skill/barbarian/leap db]) All rune effects allow the Barbarian to leap to a targeted spot, moving over any number of enemies. This skill will leap over Waller walls and other solid obstacles
* [[Wrath of the Berserker]] ([http://diablonut.incgamers.com/skill/barbarian/wrath-of-the-berserker db]): Though not a true [[panic button]], this skill provides numerous powerful buffs to enhance the Barbarian's survival and killing speed, and boosts movement speed by 20%.
==Monk==
The Monk has numerous skills that debuff enemies, slowing, confusing, blinding, causing a knockback, and otherwise incapacitating them. These are useful for survival, but aren't specifically movement or panic button type abilities and thus are not listed below. ===Survival/Escape Skills=== * [[Inner Sanctuary]] ([http://diablonut.incgamers.com/skill/monk/inner-sanctuary db]): This skill creates a safe zone into which monsters can not enter, though it does not protect against ranged attacks or other AoE attacks. The [[Circle of Protection]] ([http://diablonut.incgamers.com/skill/monk/inner-sanctuary#circle-of-protection db]) rune effect reduces damage by 35% as well. * [[Serenity]] ([http://diablonut.incgamers.com/skill/monk/serenity db]): A true panic button skill, this breaks all [[CC]] effects and makes the Monk immune to all incoming damage for 3 seconds. Monks cannot pass through Waller walls, though. * [[Seven Sided Strike]] ([http://diablonut.incgamers.com/skill/monk/seven-sided-strike db]): SSS is an offensive attack skill, but the Monk is untouched by all attacks while performing it, thus it can be used to avoid damage and CC effects such as exploding [[Molten]] or [[Frozen]] orbs.
* [[xx]]: [[xxNear Death Experience]] ([ db]) gdd * [[xx]]http: [[xx]] ([ //diablonut.incgamers.com/skill/monk/near-death-experience db]) gdd * [[xx]]: [[xx]] ([ db]) gdd * [[xx]]: This [[xxpassive skill]] ([ db]) gdd resurrects the Monk if he dies, returning him to 35% hit points.
===Movement Skills===
* [[Frenzy]]: [[VanguardDashing Strike]] ([http://diablonut.incgamers.com/skill/barbarianmonk/frenzy#vanguard dashing-strike db]) grants : This attack skill Teleports the Monk to the target, and can be used as an 15% bonus escape skill to bypass [[movement speedAoE]].* damages and [[xxdebuffs]]: such as [[xxMolten]] ([ db]) gdd * or [[xxSlow Time]]: bubbles. It requires a target to cast though, so can not be used as a general purpose [[xxteleport]] ([ db]) gdd type ability. * [[xxMantra of Evasion]]: [[xxWind Through the Reeds]] ([ http://diablonut.incgamers.com/skill/monk/mantra-of-evasion#wind-through-the-reeds db]) gdd grants 8% movement speed bonus with the mantra is in effect. * [[xx]]: [[xxTempest Rush]] ([ http://diablonut.incgamers.com/skill/monk/tempest-rush db]) gdd : This skill greatly boosts the Monk's movement speed and allows him to hit and pass through any number of enemies. It can be used as an escape skill to get out of large groups of enemies, but it does not confer any immunity to attacks, and it does not break Jailer or pass through Waller walls.
* [[Way of the Hundred Fists]]: [[Blazing Fists]] ([http://diablonut.incgamers.com/skill/monk/way-of-the-hundred-fists#blazing-fists db]). This [[combo]] skill grants a brief movement and attack speed bonus of 5% that stacks up to three times.
* [[Fleet Footed]] ([http://diablonut.incgamers.com/skill/monk/fleet-footed db]): This passive grants a 10% bonus to movement speed which may exceed the 25% cap from equipment.
===Escape Skills===
* [[xx]]: [[xxSpirit Walk]] ([ http://diablonut.incgamers.com/skill/witchdoctor/spirit-walk db]) gdd * [[xx]]: [[xx]] This skill turns the Witch Doctor invisible ([ db]to enemies) gdd * [[xx]]: [[xx]] and immaterial, so he takes no damage from any attacks ([ db]nor can he attack) gdd while the effect persists. While Spirit Walk breaks CC effects and lets the Witch Doctor pass through enemies, he can not pass through Waller walls or other solid objects. * [[xx]]: [[xxSpirit Vessel]] ([ http://diablonut.incgamers.com/skill/witchdoctor/spirit-vessel db]) gdd : This passive resurrects the Witch Doctor, returning him to life after receiving fatal damage.
===Movement Skills===
* [[FrenzyHorrify]]: [[VanguardStalker]] ([http://diablonut.incgamers.com/skill/barbarianwitchdoctor/frenzyhorrify#vanguard stalker db]) grants an 15% a short bonus to [[movement speed]].* [[xx]]: [[xx]] ([ db]) gdd * [[xx]]: [[xx]] ([ db]) gdd * [[xx]]: [[xx]] ([ db]) gdd * [[xx]]: [[xx]] ([ db]) gdd
==Wizard==
===Escape Skills===
* [[Archon]]: [[Teleport]] ([http://diablonut.incgamers.com/skill/wizard/archon#teleport db]). This rune effect of Archon grants a Teleport ability even if the Wizard does not have Teleport as one of her six [[hotbar]] skills. The teleport can escape all CC effects and move over Waller walls or other solid objects. As it has a 10 second cooldown per use, it's better classified as an emergency escape option than a proper movement skill.
* [[Diamond Skin]] ([http://diablonut.incgamers.com/skill/wizard/diamond-skin db]): This skill grants a short term damage absorbing shield, which can be used to avoid potentially fatal attacks, when cast with the proper timing.
* [[xx]]: [[xxTeleport]] ([ db]) gdd * [[xx]]http: [[xx]] ([ //diablonut.incgamers.com/skill/wizard/teleport db]) gdd * [[xx]]: Teleport breaks out of Jailer and passes over Waller walls, but thanks to the long cooldown it's best used for emergency escapes rather than speedy movement. The [[xxWormhole]] ([ db]) gdd * [[xx]]http: [[xx]] ([ //diablonut.incgamers.com/skill/wizard/teleport#wormhole db]) gdd rune effect is the best for movement, as it allows multiple quick casts of Teleport before the cooldown kicks in.
===Movement Skills===
Alone amongst the characters in Diablo 3, the Wizard does not have any true movement skills. Teleport exists, but with the long cooldown it's more of an emergency escape skill than a tool to pass rapidly across the battlefield. The lack of Wizard faster movement options is one of the main complaints by Wizard fans, who feel [[gimped]] by their slow foot speed when it comes to [[farming]]. * [[FrenzyStorm Armor]]: [[VanguardScramble]] ([http://diablonut.incgamers.com/skill/barbarianwizard/frenzystorm-armor#vanguard scramble db]) grants an 15. This skill triggers a 25% bonus to [[movement speed]]buff for 3 seconds, but only after being hit by an attack.* [[xx]]: [[xx]] ([ db]) gdd * [[xx]]category: [[xxskills]] ([ db]) gdd * [[xx]]category: [[xx]strategy] ([ db]) gdd * [[xx]]category: [[xxreference]] ([ db]) gdd