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Monster

719 bytes added, 10:43, 9 November 2008
Behavior
Monsters are going to be smarter and more varied in their behaviours in ''Diablo III''. The D3 team wants to force players to play smarter, and use tactics other than simply rushing to kill the monsters as soon as they are sighted. So some creatures have very powerful attacks that need to be avoided, others work very well in groups, others run away if threatened or only attack in packs, and so forth.
 
==Critical Deaths==
[[Image:Critical-hit1.jpg|frame|Dark Cultist gets a critical death.]]
Monsters that die to a critical hit get a special "critical death" animation, which is extra gory. The monsters literally explode, leaving chunks of themselves scattered across the ground. These animations are customized for whatever type of damage killed them; the chunks have flames licking across them from fire damage, sparks and arcs from lightning, etc. Physical damage critical deaths tend to leave huge slicks of blood, and give a battlefield a lovely post-massacre patina.
 
These were demonstrated during a panel at Blizzcon 2008, an excerpt from which [http://www.gametrailers.com/player/41498.html can be seen here].
==Component System==