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Shock Pulse

76 bytes added, 02:25, 12 March 2012
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[[Image:Wiz-charged-bolt1.jpg|thumb|right|300px|The Wizard and her carpet.]]
The spell familiar from [[Diablo I]] and [[Diablo II]] returns in [[Diablo III]]. As Charged Bolt did previously, Shock Pulse sends out a smattering of randomly-scattering charges, each of which deal minor damage to any enemy that passes over them. The strength of Shock Pulse comes not from the damage of each bolt, but from the carpeting effect of repeated casts, since it's a spell with very low [[resource]] cost. These can turn the floor into a field of death for any enemy without lightning immunity.
 
===Appearance===
Unknown.
<blockquote>''Shock Pulse is the Wizard’s fastest [[boss]]-killing skill in the beta, despite the fact that you can not hit a single target with more than two of the bolts, and only that many by standing at point blank range. (Because the targets aren’t large enough. Presumably you’ll be able to bowl all 3 into a [[Siegebreaker]]-sized enemy every time.) This isn’t due to some massive damage of Shock Pulse, just the lack of other unruned skills that hit multiple times per use.</blockquote>
With the [[Beta Patch 8]] of December 2011, all [[signature skills]] became free to cast at any level. The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Shock Pulse was classified as a Primary skill and moved back to level 3.
===Previous Versions===
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