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beta patch 17 update
[[File:IconShockPulse.png|left]]
[[File:Wiz-charged-bolt1.jpg|thumb|350px|right|Shock Pulse in action.]]
'''Shock Pulse''' (known as [[Charged Bolt]] prior to July 2011) is a Primary [[Wizard skill]] unlocked at [[clvl|Level]] 3, launching electric charges that travel randomly on the floor, dealing lightning damage.
==Skillrune Skill Rune Effects==
The following is a very quick summary. See the [[Shock Pulse rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
==Synergies==
==Development==
'''Shock Pulse''' was first shown at [[BlizzCon 2008]] (as [[charged Charged Bolt]]) when the [[Wizard]] debuted, where it was at Tier I on the [[Storm Skill Tree]]. [[Flux]] was able to try it out:[http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/]
<blockquote>''Three little crackling bits of lightning are sent forth along the ground, where they zig and zag a bit, but move in a more or less straight line away from the Sorceress. I didn’t use this spell much, but it seemed to me that the bolts spread out quite a bit more than they did in D2, and that made it hard to hit anything in front of me with more than one bolt. That’s now how it looks in screenshots though, where the bolts seem to carpet the dungeon floor quite nicely. More testing will be required.''</blockquote>
It was still in the game at [[BlizzCon 2009]]; there, it had a much lower mana cost, and significantly lower damage than in 2008, indicating the spell was intended to be used more for the "carpet effect" of previous games. At [[BlizzCon 2010]], it was still in the game but wasn't one of the Wizard's starting skills.
===Beta===
<blockquote>''Shock Pulse is the Wizard’s fastest [[boss]]-killing skill in the beta, despite the fact that you can not hit a single target with more than two of the bolts, and only that many by standing at point blank range. (Because the targets aren’t large enough. Presumably you’ll be able to bowl all 3 into a [[Siegebreaker]]-sized enemy every time.) This isn’t due to some massive damage of Shock Pulse, just the lack of other unruned skills that hit multiple times per use.</blockquote>
With the [[Beta Patch 8]] of December 2011, all [[signature skillsspell]] s became free to cast at any level. The skill system was once again overhauled for With the [[Beta Patch 13]] in February 2012changes, and Shock Pulse was classified as a Primary skill and moved back to level 3.
===Previous Versions===
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
* [http://diablo.incgamers.com/gallery/search.php?keywords=Shock+Pulse&cat=all '''Shock Pulse''' specific gallery contents]
* [http://diablo.incgamers.com/gallery/search.php?keywords=Charged+Bolt&cat=all '''Charged Bolt''' specific gallery contents]
==References==
* [http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard Gameplay Report]
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- — IncGamers 1st Aug 2011* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- — IncGamers 5th Sep 2011* [http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-one Wizard Beta Skills Mega-report: Part One] -- — IncGamers 4th Oct 2011* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] -- — Blizzard's Official Diablo III Site
[[category:Wizard skills]]
[[category:Active skills]]
[[category:Signature spells]]