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Chest

14 bytes removed, 03:01, 7 March 2012
Tester Experience
[[File:Chest-transcendent2.jpg|thumb|Resplendent chests glow golden.]]
Fans who got hands on time with While fans reported fairly low numbers of chests and other clickable items in the Blizzcon 2008 and Blizzcon 2009 game builds have reported a general reduction in the number of objects with a chest-like function. Thus far there aren't any of the "hidden stash" type rocks to be seen in Diablo 3, and there are generally far fewer chests. They do not litter every level, appear in every roomdemos, etc, as they do in Diablo 2. There are chests this was likely due to be found in Diablo 3, but they tend to be at the corners early development state of levels, in pre-set locations. These seem almost designed to spur players to explore the whole area, thus to reach all of the rewardsgame.
There are also some treasure room style areas; one notable one is found in As of the [[The Collapsing Tombbeta]]testj, chests are fairly uncommon, a quest dungeon filled with resplendent chestsvery rare, set to collapse but other sorts of clickable objects abound throughout the surface areas and kill any players who remain within after 300 secondsdungeon levels. Retrieving These include a large chest is also the object huge variety of [[A Miner's Gold]]clickables, another [[Act II]] quest. Chests are also found on levers including weapon and different levels; all around the [[Canyon Rim Mines]] area chests are seen down on elevator-like platforms. Players must throw a switch armor racks, dead bodies of many types (including monster skeletons), loose floor tiles, lecterns, bookcases, urns and wait for the chest to rise up before they can open it pots, tree stumps, hollow logs, and retrieve the loot. One example can be seen in the image to the rightmany more.
Some chests require multiple steps to reach them; clicking on platforms and hidden levers was required to access some chests in the Act Two desert areas seen in the BlizzCon 2009 demo.
Other chests are part of traps and events. One seen in the 2009 demo was [[The Collapsing Tomb]] event. This quest was set entirely in a tomb that was simply choked full of chests. The catch was that players had to resist the urge to keep grabbing treasure and explore the dungeon to find the exit, before the entire dungeon collapsed after 300 seconds, killing any characters who remained within.
==Locked Chests==