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Chest
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[[File:Chest-white1.jpg|thumb|300px|Chests have a white glow to draw the eye in dark dungeons.]]'''Chests''' in the [[Diablo games]] are clickable objects in the game environment that the characters can interact withwill usually drop gold, items or other forms of loot when players click to open them. This is generally not In Diablo III chests are either the same thing as normal, white-glowing type, or special, rare, [[resplendent chests]] that have a golden glow and drop numerous items. There are no locked chests in Diablo III. In addition to chests, there are numerous other clickable objects that may drop loot, including things like [[destructiblebookshelves]] object, as they also often contains [[itemarmor racks]]s or , [[goldweapon racks]], dead bodies, tree stumps, loose floor tiles, and many others.
==Game Objects==
Chests, barrels, dead bodies, and many other "clickable" type of objects are found throughout the dungeons and surface areas of [[Diablo III]]. These objects and containers function much as they did in the previous games in the series; once a player spots the object he or she points at it, and with a click the character proceeds to the object and opens it up. There While there are no locked chests in Diablo III, there are trapped objects in Diablo IIIthat may trigger explosions or other scenarios. These are often resplendent chests that will provide considerable rewards for opening, and after the prizes found from said objects vary, much as they did in Diablo IIevent is defeated.
==Tester Experience==
[[File:Chest-pulley-systemtranscendent2.jpg|thumb|250px|Chest and retrieval lever in Act IIResplendent chests glow golden.]]Fans who got hands on time with the Blizzcon 2008 and Blizzcon 2009 game builds have reported a general reduction in the number of objects with a chest-like function. Thus far there aren't any of the "hidden stash" type rocks to be seen in Diablo 3, and there are generally far fewer chests. They do not litter every level, appear in every room, etc, as they do in Diablo 2. There are chests to be found in Diablo 3, but they tend to be at the corners of levels, in pre-set locations. These seem almost designed to spur players to explore the whole area, thus to reach all of the rewards.
There are also some treasure room style areas; one notable one is found in [[The Collapsing Tomb]], a quest dungeon filled with chests, set to collapse and kill any players who remain within after 300 seconds. Retrieving a large chest is also the object of [[A Miner's Gold]], another [[Act II]] quest.
Chests are also found on levers and different levels; all around the [[Canyon Rim Mines]] area chests are seen down on elevator-like platforms. Players must throw a switch and wait for the chest to rise up before they can open it and retrieve the loot. One example can be seen in the image to the right.
==Locked Chests==
One feature from Diablo 2 that will '''not ''' be returning in Diablo 3 is the locked chest. [[Bashiok]] explained why in September 2008. [http://www.diii.net/blog/comments/bashiok-on-chests/]
::''There have been a few discussions about chests, what they meant in the previous game, and what they'll mean in Diablo III. Currently there are no locked chests, and it's not something we're looking to reintroduce for now. We have discussed varying chest quality and types, adding randomness not only to the appearance of a chest but also the value of items it may drop or possibly specifically what types of items it's guaranteed to drop. Mix it up a bit and make finding a chest exciting, but make finding a special chest something even rarer and more exciting. It could certainly make exploring the entire floor of a dungeon more compelling before moving on.''
Players often complained about the locked chests in [[Diablo II]], since they didn't necessarily drop any more or better stuff, and having to carry keys was thus a nuisance without much redeeming value. The [[D3 Team]] seems to be removing this argument before it can even begin.
[[File:Chest-pulley-system.jpg|thumb|200px|Chest and retrieval lever in Act II.]]
Bashiok addressed locked chests again in February, 2009. [http://www.diii.net/blog/comments/chests-and-unannounced-classes/]
[[Category:Objects]]
[[category:chests]]
[[category:clickables]]