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Spirit Walk

1,117 bytes added, 16:58, 13 September 2011
added Skill Effects
[[File:IconSpiritWalk.jpgpng|left]]
'''Spirit Walk''' is a [[Witch Doctor skill]] enabled at [[clvl|level]] 12. It's a very useful escape/movement skill, one which lets the Witch Doctor move without being seen by other players or monsters for several seconds. This can be used to bypass dangerous monsters, and it's essential in the [[Battle Arena]].
This is the Witch Doctor's [[movement ability]].
<br><br><br>__TOC__
==Background==
The Witch Doctor enters the spirit realm through a trance, and can move unseen and untouched, passing through enemies, but still grabbing [[health orbs]] while he's there.
==Skill Effects==
The following is a very quick list. See the [[Spirit Walk rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
{{Active skill header}}
</noinclude>
{{Skill effects|Spirit Walk|IconSpiritWalk.png|([[clvl|Level]] 12)|
Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered.<br>Cost: {{c_lime|176}} Mana.<br>Cooldown: 15 seconds.<br>{{c_grey|Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.}}}}
| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
| width="140px" | [[Severance]]
| Enemies you walk through in spirit form take {{c_lime|121 - 135}} physical damage per second.
|-
| width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]]
| [[Jaunt]]
| Increases the duration of Spirit Walk to {{c_lime|10.0}} seconds.
|-
| width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]]
| [[Umbral Shock]]
| When Spirit Walk ends, your physical form bursts for {{c_lime|135 - 249}} Fire damage to all enemies within {{c_lime|10}} yards.
|-
| width="40px" | [[image:IconGolden.jpg|40px|link=Golden]]
| [[Honored Guest]]
| Gain {{c_lime|11%}} of your maximum Mana every second while Spirit Walk is active.
|-
| width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]
| [[Healing Journey]]
| Gain {{c_lime|16%}} of your maximum Life every second while Spirit Walk is active.
|-
<noinclude>
|}
<p style="text-align:center">Note: Information is based on a level 60 character and rank 7 runestones.</p>
==Skill Design==
The Witch Doctor vanishes from the sight of all, leaving an empty husk of a body behind, floating in the air as a decoy. While in the spirit realm the Witch Doctor can run without being hindered by other characters or monsters, moving to a safe place before the duration wears off and he reenters the corporeal world.
 
 
 
==Skill Rank Table==
* '''Rank 1:''' Enter the spirit realm, allowing unhindered movement for 3 seconds. Cost: 12 mana.
* '''Rank 2:''' Enter the spirit realm, allowing unhindered movement for 4 seconds. Cost: 12 mana. (A)
* '''Rank 3:''' Enter the spirit realm, allowing unhindered movement for 5 seconds. Cost: 12 mana. (A)
* '''Rank 4:''' Enter the spirit realm, allowing unhindered movement for 6 seconds. Cost: 12 mana. (A)
* '''Rank 5:''' Enter the spirit realm, allowing unhindered movement for 7 seconds. Cost: 12 mana. (A)
 
(A) = Assumed
 
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