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Spirit Walk

778 bytes removed, 12:12, 16 September 2011
Updated table
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[[File:IconSpiritWalk.png|left]]
'''Spirit Walk''' is a Spirit Realm [[Witch Doctor skill]] enabled unlocked at [[clvl|level]] 12. It's a very useful escape/movement skill, one which lets the Witch Doctor move without being seen by other players or monsters for several seconds. This can be used to bypass dangerous monsters, and it's essential in the [[Battle Arena]].
This is the Witch Doctor's [[movement ability]].
==Background==
{{Skillbox D3<!-- [[File:Diablo_III_Logo.jpg|portrait= --><!-- thumb|portrait-width= -->200px|right|name= Spirit Walk|user= Witch Doctor|clvl= 12|description= The Witch Doctor travels unseen and untouched through the spirit realm.|type= [[Buff]]/[[Movement ability|Movementin action]]|resource= Costs [[Mana]]|alabaster= Unknown|crimson= Unknown|golden= Unknown|indigo= Unknown|obsidian= Unknown}}
The Witch Doctor enters the spirit realm through a trance, and can move unseen and untouched, passing through enemies, but still grabbing [[health orbs]] while he's there.
 
==Skill Effects==
The following is a very quick list. See the [[Spirit Walk rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
{{Active skill skills header}}</noinclude>{{Witch Doctor Skill effects|Spirit Walk|IconSpiritWalk.png|([[clvl|Level]] 12)|Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered.<br>Cost: {{c_lime|176}} Mana.<br>Cooldown: 15 seconds.<br>{{c_grey|Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.}}}} | width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]| width="140px" | [[Severance]]
| Enemies you walk through in spirit form take {{c_lime|121 - 135}} physical damage per second.
|-
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<p style="text-align:{{center">|Note: Information is based on a level 60 character and rank 7 runestones.</p>}} 
==Skill Design==
[[File:Spirit-walk2.jpg|frame|Spirit Walk decoy left behind in the [[Battle Arena]].]]
* No [[synergies]] with any of the [[passive skill]]s are yet known.
 
 
 
==Skill Rune Effects==
The known [[rune]] effects for Spirit Walk are:
* Unknown rune: Applies [[DoT]] to monsters the Witch Doctor walks through.<ref>[http://diablo.incgamers.com/blog/comments/new-skill-rune-effects-revealed/ New Skill Rune Effects Revealed] -- Incgamers 2nd Feb 2011</ref>
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] -- Diablo III 13th Sep 2011
{{Skill navbox Diablo III|WD}}
[[category:Witch Doctor skills]]
[[category:Active skills]]
</noinclude>
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