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Soul Split

11 bytes added, 13:47, 17 November 2010
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This seems an extremely useful trait, for just a single point.
This would be an interesting [[Wizard skill]], since the [[runestone]] effects would be impressive. Increasing the duration of the duplicate, increasing the frequency with which it could occur, granting bonus damage to the Decoy, making the Wizard invisible for the three second duration, etc. As a trait, the bonuses are fixed, but still intriguing.
It's not known how many hit points the decoy has, though it would have to appear in a gruesomely-dangerous situation to expire before the brief three-second duration ran out.