17,263
edits
Changes
ADVERTISEMENT
From Diablo Wiki
Created page with 'Soul Split is a Wizard trait. This defensive trait enables the Wizard to automatically create a short-term decoy when her health drops below 50%. ==Soul Split Properties== …'
Soul Split is a [[Wizard trait]]. This defensive trait enables the Wizard to automatically create a short-term decoy when her health drops below 50%.
==Soul Split Properties==
'''Soul Split'''
* '''Clvl Req:''' 31
* '''Description:''' When the Wizard's health drops below 50%, an exact decoy image will appear to distract enemies. This effect cannot happen more than once every 14 seconds.
* '''Max points:''' 1
** '''Rank One:''' The decoy lasts for 3 seconds. Can not appear more than every 14 seconds.
* '''Lore: '''Not yet known.
This seems an extremely useful trait, for just a single point.
This would be an interesting skill, since the [[runestone]] effects would be impressive. Increasing the duration of the duplicate, increasing the frequency with which it could occur, granting bonus damage to the Decoy, making the Wizard invisible for the three second duration, etc. As a trait, the bonuses are fixed, but still intriguing.
It's not known how many hit points the decoy has, though it would have to appear in a gruesomely-dangerous situation to expire before the brief three-second duration ran out.
==Classes==
This is a [[Wizard traits|Wizard]]-only trait.
==Synergies==
None known.
{{Skill navbox}}
[[category:traits]]
[[category:Wizard traits]]
==Soul Split Properties==
'''Soul Split'''
* '''Clvl Req:''' 31
* '''Description:''' When the Wizard's health drops below 50%, an exact decoy image will appear to distract enemies. This effect cannot happen more than once every 14 seconds.
* '''Max points:''' 1
** '''Rank One:''' The decoy lasts for 3 seconds. Can not appear more than every 14 seconds.
* '''Lore: '''Not yet known.
This seems an extremely useful trait, for just a single point.
This would be an interesting skill, since the [[runestone]] effects would be impressive. Increasing the duration of the duplicate, increasing the frequency with which it could occur, granting bonus damage to the Decoy, making the Wizard invisible for the three second duration, etc. As a trait, the bonuses are fixed, but still intriguing.
It's not known how many hit points the decoy has, though it would have to appear in a gruesomely-dangerous situation to expire before the brief three-second duration ran out.
==Classes==
This is a [[Wizard traits|Wizard]]-only trait.
==Synergies==
None known.
{{Skill navbox}}
[[category:traits]]
[[category:Wizard traits]]