Risen Dead
Risen Dead (aka zombies) are undead reanimated human corpses that hunger for the blood and flesh of the living.
One of the standard monster types in the Diablo games (and all fantasy RPGs), Zombies are one of the easier types of monsters to slay, notable for their slow foot speed and lack of armor or weaponry. There are higher level types of zombies, and many much more fearsome members of the Undead, but every adventurer must start off with some shambling bags of experience, and zombies admirably fill that role.
Contents
Risen Dead Subtypes
Act I
- Bloated Corpse
- Voracious Torso
- Deathspitter
- Decayer
- Hungry Corpse
- Hungry Torso
- Inferno Zombie
- Retching Cadaver
- Ravenous Dead
- Risen
- Voracious Zombie
- Walking Corpse
- Crawling Torso
Act II
- Dust Biter
- Dust Eater
- Dust Biter
- Dust Shambler
- Rancid Stumbler
- Dust Biter
In Alphabetical Order
Bloated Corpse
- Appears in Act I - Halls of Agony
- Melee physical attack.
- There is a chance when the Bloated Corpse is killed his top half will continue fighting as a Voracious Torso, still with a melee attack.
<mob>Bloated Corpse</mob>
Voracious Torso
<mob>Voracious Torso</mob>
Deathspitter
- Found in Act I - Decaying Crypt
- As well as a physical melee attack the Deathspitter can also spit at you from afar which inflict physical damage. They can also puke up pools of vomit from which emerge Decayer Zombies. No more than 5 of those can be alive at the same time.
Wretched Mothers are the same type of monsters as Deathspitters but they are specific to The Fallen Star quest where you need to hunt down three and eventually the Wretched Queen.
The wretched mothers were once normal women, but in death they serve a dark purpose. These horrors feast upon the remains of cadavers, then use foul magic to regurgitate the bodies as newly formed risen dead. One must slay the mother quickly or her nightmarish spawn will continue to grow in number. -- Deckard Cain
<mob>Deathspitter</mob>
Decayer
<mob>Decayer</mob>
Dust Eater
right|thumb|100px|Dust Biter
- Found in Act II - Desolate Sands
- Physical melee attack
- When the Dust Eater is killed his top half will continue fighting as a Dust Biter, still with a melee attack.
<mob>Dust Eater</mob>
Dust Biter
<mob>Dust Biter</mob>
Dust Shambler
- Appears in Act II - Desolate Sands
- Physical melee attack
<mob>Dust Shambler</mob>
Hungry Corpse
- Found in Act I - Cemetery of the Forsaken, Defiled Crypt and The Weeping Hollow
- Melee physical attack.
- There is a chance when the Hungry Corpse is killed his top half will continue fighting as a Hungry Torso, still with a melee attack.
<mob>Hungry Corpse</mob>
Hungry Torso can also crawl out from bushes without first coming from a Hungry Corpse. They usually appear in the Weeping Hollow.
Hungry Torso
<mob acr="123160">Hungry Torso</mob>
Inferno Zombie
- Appears in Act I - Halls of Agony
- A melee fire attack. Also he's fire resistant.
<mob>Inferno Zombie</mob>
Rancid Stumbler
right|thumb|100px|Rancid Stumbler
- Found in Act II - Desolate Sands
- Physical melee attack
- There is a chance when the Rancid Stumbler is killed his top half will continue fighting as a Dust Biter, still with a melee attack.
<mob>Rancid Stumbler</mob>
<mob>Dust Biter</mob>
Retching Cadaver
- Appears in Act I - Defiled Crypt and The Weeping Hollow
- As well as a physical melee attack the Retching Cadaver can also spit at you from afar which inflict physical damage. They can also puke up pools of vomit from which emerge Ravenous Dead. She can produce up to 10 at the same time.
<mob>Retching Cadaver</mob>
<mob>Ravenous Dead</mob>
Voracious Zombie
- Found in Act I - Halls of Agony
- Physical melee attack
<mob>Voracious Zombie</mob>
Walking Corpse
- Appears in Act I - Damp Cellar, Dank Cellar, Dark Cellar Decaying Crypt, Cathedral, The Cave Under the Well, The Hidden Cellar, Mass Grave, Musty Cellar, The Old Ruins, Old Tristram Road and The Weeping Hollow
- As well as a physical melee attack the Walking Corpse can also spit at you from afar which inflict physical damage. They can also puke up pools of vomit from which emerge Crawling Torso. She can produce up to 10 at the same time.
<mob>Walking Corpse</mob>
<mob acr="218367">Crawling Torso</mob>
Zombies return to Diablo III in much the same form as they limped around in Diablo I and Diablo II: humanoid, slow, shambling, and just generally unpleasant. Their slow speed and negligible intelligence makes them ideal targets for new characters who are just starting to practice their skills.
They are easy to outrun and outsmart, and only ever pose a threat if they appear in such large numbers that you can't kill them all in time. Even that, however, is normally not a problem, since all classes have some sort of AoE damage spell to kill more of them at once.
Background
Zombies can be both re-animated corpses straight out of a grave, which require very little magic energy from a Necromancer to give a basic motivation (braaaains...) of destructive power. It's motivation can also be a restless spirit of the former inhabitant of the body, awakening again after death, looking for others to inflict this pain.
Zombies are generally completely void of intelligence, and the wounds they received prior to their death often slows them down, making them dangerous primarily only in large numbers. They are the most basic sort of undead, often thought of as even less troublesome than Skeletons. The one thing they have as an advantage is usually that they can take more physical punishment before they are destroyed, and the force or spirit that drives them is removed/expelled.
Lore
I will never forget the first time I saw these horrors shambling out of the misty woods. Our loved ones, buried long ago, rose from their graves and began to attack the living. However, the risen dead were only the beginning...
Development
In previous games, Zombies have been pretty straight-forward.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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