Keywarden
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Revision as of 13:19, 24 October 2012 by Elly (talk | contribs) (Created page with "'''Keywardens''' are unique bosses who hold keys needed to create the Infernal Machine. There are three, one in the first three acts. Players must play in Inferno and...")
Keywardens are unique bosses who hold keys needed to create the Infernal Machine. There are three, one in the first three acts. Players must play in Inferno and have five stacks of Nephalem Valor active for the keys to drop. To guarantee a dropped key Monster Power should be set to 10.
Without Monster Power all three's innate chance of dropping a key is equal.
Key of Destruction | Key of Hate |
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Odeg in the Fields of Misery, Act 1 | Sokahr in the Dahlgur Oasis, Act 2 |
Key of Terror | Infernal Machine Plan |
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Xah'Rith on the Stonefort, Act 3 | Nekaret in Silver Spire, level 1, Act 4 |